GBU for “The Pitt” (the 2nd Fallout 3 DLC)
The Good – Anything that extends the Fallout 3 experience for me is good. New area that becomes part of the F3 environment, as opposed to Operation Anchorage where I’ve read that once you’re done….you’re done, no goin back, they tell you you’re free to come and go as you wish in the pitt. Addicting feching quest(steel ingots!), which not only give you an acheivement when you get all 100, but you get a piece of new gear for every 10 you find. Deep moral tug’o’war in the storyline that really makes you question if you’re making the right choices. Slight graphical improvements made to the 360 version that should’ve been there in the 1st place.
The Bad – As much as I like the storyline, it feels pretty rushed when you get to the climax. Coulda used more quests, when you’re done, you really feel like there should’ve been more, missed opportunties with the new environment IMO. New enemies known as the Trog, can be pretty annoying when they sneak up on you, you wonder why your character is getting beat up all of sudden. Challenge is pretty easy if you’re a maxed out character, Bethesda should’ve raised the level cap with the 1st DLC.
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