So, here it is.
Are you ready?
Are you sitting down?
First. Blizzard said this “The next Arena Season will begin for level-85 players approximately one week after the official launch of World of Warcraft: Cataclysm.”. Next up.
+ARENA_MASTER_NO_SEASON_TEXT = “Arena battles and Rated Battlegrounds are only available during an active player versus player combat season. Season nine will begin on December 14th, so be prepared at that time to take your shot at glory!”
So there you have it. Decemeber 7th. A tuesday. Boom.
In one word: Amazing.
In a song, what else?
Seriously, it looks and feels like this, which is a great thing. I might need to loop this song when I do my live streams of it.
The Vashj’ir experience starts with one of the most cinematic events you’ll ever see in-game, but I don’t think I want to spoil it. Suffice to say, it has fades and soft focus and all sorts of storytelling visual aids you wouldn’t expect to find in an MMO. Blizzard certainly learned their lesson from Wrathgate, and has the cinematics team working overtime on in-game content.
Vashj’ir proper begins inside of a shipwreck. Mercifully, the first quest rewards you with the Sea Legs buff. Before I go on with the zone flow, I’d like to say a few things about Vashj’ir conceptually.
I always wanted to see an underwater zone, ever since the first time I had to run into the Temple of Atal’Hakkar in Swamp of Sorrows. Having to swim underwater to get to an instance was a really different experience, and made me want all the combat to take place underwater. Also, playing a Warlock at the time, I saw that as requiring a Warlock to complete the dungeon, which would have been a positive for me.
Vanilla-era WoW environment design would have been awful at implementing an underwater zone or dungeon. This was the design mindset that thought a 5-hour slog through Blackrock Depths would be fun. There would be no “quality of life” buff like Sea Legs in a Vashj’ir designed by that mindset.
Sea Legs makes Vashj’ir. Vashj’ir without Sea Legs would be awful. The zone is absolutely massive, essentially its own continent roughly the size of Nagrand. Moving around that at 70% movement speed would take forever and make the zone very unfun. An underwater zone needs to be huge to work properly. The 60% movement speed buff works out very well, making walking speed in Vashj’ir slightly faster than normal ground walking speed, making the space between mobs and quests more than tolerable. Furthermore, a lack of permanent underwater breathing buff would have made the zone as much fun as those underwater levels in Sonic the Hedgehog. (I know how much everyone loved the “running out of air” music or that little chime warning that the panic music was about to start.)
Thanks to this buff, you can explore the depths of the ocean freely and at a pace that keeps it fun. Which is great, because the atmosphere of being underwater is something that truly needs to be experienced. The color scheme and art design is great, but what really sells the concept is the feeling that certain death is everywhere and about to strike. With raytraced shadows on, the massive shadows of mobs loom overhead, leading you to believe that large sharks or naga are about to descend upon you. Combat happens in 360 degrees, which is a blast. Adding to the confusion are the towering kelp plants obscuring your vision. On numerous occasions, I had mobs hiding behind them, aggroing me when I got too close.
The final touch of genius is that Blizzard found a way to neutralize the convenience of quest objective sparkles. There is an early quest where items are resting on the seabed against sand that is nearly the same color as the sparkles and the items. With the underwater wave effect, the sparkles are almost invisible further than 5 yards away.
After the first hub’s worth of quests, you get your underwater mount, the Abyssal Seahorse. The Abyssal Seahorse makes a great zone even better. It swims at 450%, which I don’t feel like doing the math on, but I believe it makes it a bit faster than a 310% flying mount. While riding the seahorse, you absolutely fly along underwater.
So far, Vashj’ir has been a brilliant zone. I spent 2+ hours there last night and didn’t even finish the first subzone or find the entrance to the Throne of Tides instance. Hopefully in the coming days, I’ll do another live stream of the zone, with many more viewers this time.
That’s right, I’ll be running a live stream from the Cataclysm beta tonight at 6:00 Eastern Standard Time. From the poll that I ran for the past 18 hours or so, it looks like I’ll be primarily be playing either a Feral Druid tank or a Resto Shaman.
I’ve never played a Shaman above level 25 or so. You may be in for a treat as I try to struggle my way through healing instances for the first time on a class I have little familiarity with.
I’ll also be taking viewer requests for what content they’d like to see. Feel free to post requests in comments to this post, as I’ll be checking it before starting the stream.
Available here: http://www.ustream.tv/channel/surrealcatalyst-live
How exactly does MMO-Champion do this? This guy is the super slueth, or that he’s secretly in with Blizzard’s pr to generate interest (most likely). Fan sites are an effective way at getting out a message deeez days. As usual it appears the Druid Model’s will only look good on Taurens, Warlocks on Undead and Rogues on Douchebags Aspie kids. Is it me or do all of these armor sets look like they copied set designs from Flash Gordon?
Warlock Tier 11 Armor Video –
Looking like “the fabulous General Kala
Rogue Tier 11 Armor Video
Looking like…uhh..anything from this scene.
Druid Tier 11 Armor Preview
The white feathers is a little loopy and like the flying hawkmen dudes from..YOU GUESSED IT……FLASH GORDON
So I’m in the Cataclysm beta, and I could fire up a Ustream of beta footage, taking requests from viewers as to what content they would like me to find. Does that sound appealing to anyone?
I’d most likely run the stream around 6 or 7 PM EST on weekdays.
Where’s the fun in Massively Multiplayer when you’ve lost the tolerance for the masses, and can’t find yourself a single other player to spend time with in the game?
I started playing WoW on Christmas Day 2004. My friends from home, along with all of my suitemates at college had all purchased the game at roughly the same time. At that time, I bounced between a few servers, both Alliance and Horde, to find out where I was going to play.
I settled on the Arthas server, along with two suitemates and a close friend, despite my roommate playing on Durotan. We formed our own guild and leveled to 60 over the next 5-6 months, having fun and spending numerous sleepless nights playing the game.
Some time after hitting 60, my friends’ interest in the game tapered off. I left the guild we had formed and found my way into a group of guilds that ran raid content together. For several months, I raided Molten Core and Onyxia’s Lair with this alliance of guilds, until the more hardcore among us grew tired of the more casual players who weren’t mirroring our efforts.
In January 2006, those hardcore members of our alliance formed our new guild (with its appropriately angsty and reflective name) – Ashen : The Brotherhood of the Fallen. I would find myself playing and raiding with Ashen nonstop for the next 7 months, failing three courses in college and quitting a part time job at Staples to do so.
Ashen was a playing experience I have never matched in more than 5 years of playing this game. At the time, it was considered an arduous task to assemble 40 players on a single night per week to raid, let alone form a guild of fewer than 50 players capable of fielding a 40-man raid on three set nights per week. The members of Ashen had an incomprehensible dedication and focus to our raiding, and in those 7 months, we powered through our three roadblock bosses in Molten Core (Golemagg, Majordomo and Ragnaros) and reduced Onyxia to farm status, as well as powering through Blackwing Lair.
I sometimes take off the rose-tinted glasses and reflect upon the people I raided with – vaguely familiar names that occasionally sprinkle my Facebook feed, dormant names on instant messenger friends lists. Some of them really were great people, and passed for a reasonable online definition of ‘friends.’ Others, however, were the same blatantly annoying personalities that I hate to see yelling out in trade chat, or spouting overused catchphrases in comments sections online (often using ‘lol’ as punctuation).
It’s the latter category that I’ve long since outgrown. As I’ve grown older, I’ve lost my ability to cope with and overlook that mentality in any theater. Whether it be online gaming, blog comments, Facebook comments, casual conversation – I can’t stand attention whoring and half-assed attempts to be, for lack of a better term, the class clown.
Unfortunately, those people are the loud minority (or are they a majority?) of online gamers. One simply needs to watch the brilliant documentary Second Skin (which is available for instant streaming on Netflix at the moment) and see the stereotypical online gamer in action (or would that be inaction?) This is the representation of the 12+ million WoW players in the world. No one tells stories or remembers how normal a WoW player they knew was.
I am part of a lost faction of online gamers. The silent thinkers. Social gamers with the self-control to only speak when they have something to say. Granted, I have plenty to say, but I’ve seen what my audience looks like. I know the audience won’t respond. I know my words will simply be cast out to an ocean of ignorance and self-importance, so I say nothing.
WoW is my personal hell. A social player surrounded by thousands of other players, yet the vast majority I have encountered have not been worth my time. I’m a gamer from a simpler time, where a player with the right attitude was more important than their character’s equipment. Better gear drops all the time. Terrible players don’t necessarily get better.
I enjoy raiding, but I’m not an eager young 20-year-old raider anymore. I’m older, wiser, and quite frankly – tired. I don’t have the patience to live in the modern ‘raid scene’, where no one cares to find a group of people they enjoy playing with. Instead, my desire to see complex encounters and the aspect of the game I find the most fun is met with, “OMG WTF LINK 9000+ GS and ACHIEV, NUB!”
So instead, here I sit nearly 6 years later. Experienced in nearly all aspects of the game, 5 characters at the max level, and no method to take any of them further without subjecting myself to the tedium of the majority attitude toward endgame content. So how about it, Arthas? Is there any intelligent life left out there?
The Good – Here we have a 5$ Xbox Live Arcade exclusive. A prologue to Dead Rising 2, is it worth it? Depends, sure it’s cheap…but as with the original game, it’s a ton of fun if you ‘get’ it. Quick rundown on what DR is about…..KILLING ZOMBIES. In every way shape and form. This download takes place right before Dead Rising 2, you’re stuck in a small town with a zombie outbreak, trying to get your sick daughter out of there. Along the way you’ll come across other survivors that you’ll help out and whatnot. The core of the gameplay, find weapons, which are all over the place, and kill kill kill. You can tie items together to make new weapons, each kill stacking up PP (prestige points)….XP if you want a better understanding of it, all to level up. Doing so makes you more powerful, shows you more weapons combos, makes you faster, etc. The game probably takes a couple hours or so to get through, but a Dead Rising staple, it’s not meant to be played through just once. You level, do this and that, restart your story carrying over your level progress and become more badass. So I wound up getting more like 6 hours out of the game….so yes, it was definitely worth it to me as I had a ton of fun with it. 8/10
The Bad – Right off the bat, I’ll say the gameplay can feel a little clunky. There’s a cheesiness to the presentation, not necessarily bad, but don’t expect serious, scary stuff. The graphics are good, but textures up close a little booty…..but really, it’s a 1GB downloadable game so it’s understandable. Gameplay can get repetitive if you don’t switch up weapons.
The Ugly – Blood and gore baby!
In honor of you, my guests – all 100 of you that visit here on any given day, I want you to know how you get here. I think this is more of me wanting to put these terms out here for the world to see than anything else as I find endless humor in how people find our little blog. So here are the best search terms for this week in 2010.
anime neckbeard – hahahahahaha.
ratchet and clank birthday cakes – really? I think this is the world of warcraft cakes my eternal love wrote up about 3 years ago and all the R+C reviews combined together to form some sweet and juicy SEO. I bet there is a cherry on top of that cake. Along with 20 MILLION MISSLES MWAAAAHAHAHAHAHAH
halo reach sucks – no. you suck. go play again.
funny lines from halo reach – sorry I dont think there are any.
this bitch didn’t know when to shut the – You tell her dog.
the gamer – how we even managed to get on such an all encompassing set of words that go beyond just gaming, is mind blowing. Seriously you found us by typing “the gamer”?
fat computer programmer – Were you drawn to us by some ultra strong magnetic force?
tag your friends personalities – not before I tag you.
motherfucking zerg rush – Jack knows all about this in the Diamond Division (still don’t believe him)
play him off keyboard cat mp3 blog – EPIC WIN. People literally search US out..for play him off keyboard cat mp’3. I love you keyboard cat. Seriously.
starcraft humor – gamers have starcraft humor? no way.
halo reach fucking up your life – it did richie’s
bearded chubby asian – jack looking for his next date?
chozo team fortress 2 – I love how this dude, every single day, crops up on search. So amazing. Chozo..I love you. Curse words and all.
For Therapy Treatment in West Chester, PA go to Drew Alikakos for assistance.
MMO Report? What’s that you say? MMO’S SUCK. The content is boring – mmo’s are slow, boring, and poopsockish then again, so are some major sports out there so, kindly shut the fuck up. Now never you mind if you don’t like mmo’s this show is so spectacular in so many ways. First thing you see is it’s production value, which is quite good. I’d love to have a company have enough monies to drop on a set for me so of course you have to temper this a little. That said, there is a company with enough money to drop on a set for a show like this. THAT’S AWESOME. Which is why g4tv constantly walks upon the tightrope that is being “gamer” related and actually making money. SEE IMPOSSIBLE. Casey the host is spectacular in his delivery and actually makes you believe he is a MMO-Nerd. Which, he’s probably not. Normal people don’t play mmo’s. This all leads me to my point – webshows are great. And you should watch them. now.
MMO-Champion released images for Warlock’s Tier 11 model’s. It’s interesting to see the design change and I quite like it. Maybe not the facemask so much, it reminds me of a certain masked superhero,but i love the horns. And as always glowing shoulders is always a bigger. So, what do you think? Good stuff? Can you wait for Cataclysm?
Ugh. Achievements! Microsoft adding the achievement system has been the single biggest advancement in gaming since….hmm..the wii mote? HAHAHAHAHAHAHHAHAHAHAHAHA. I’m kidding. Wii-Mote *jerks off*. Please. Anyways. I’m playing my Shaman who does not have that “feat of strength” achievement for the Green Brewfest Stein errrrbody is getting. So I’m thinking wait a second how is this possible? You had to be part of the 2009 Brewfest event to get it Well blizzard has made it so you can get the achievement this year even if you missed it last year! TAH-DAH! So, how do you get the Stein if you didn’t get it in 2009? Man, It’s so stupidly easy even I could figure it out. As alliance you do this.
Get the quest “Now this is ram racing…Almost” where you use the racing reins to :
- Maintain a Trot for 8 seconds
- Maintain a Canter for 8 seconds
- Maintain a Gallop for 8 seconds
After completing that quest you return to Neill Rammstien for the quest “there and back again” where you have to get a keg from Flynn Firebrew in Kharanos and return it to Pol Amberstill. Do this 3 times before your ram goes away.
After you complete that quest a new quest will open up. “another year, another souvenir” where you are given the Stein.
For horde…you will do the maintaining parts then get a follow up quest from Ram Master Ray.
/Salute Enjoy your feat of strength.
Richie. I found you a girl. Her name is BIG TASHIA! And here is her friend. I”m totally insane. Why do I torture myself with this garbage? Oh! I know why! Because I’m a bastard. Yep. That’s it! Anyways. Youtube is great for some things like music videos from the 90’s or live music performances or, failblog with it’s 4 billion hits, but not so great for people who just happen to stumble upon crap. Which leads me to; the downside of youtube. It’s that it has created a platform for all the truly moronic people to spout insane shit. I mean, what’s with all this “unboxing” crap? Here’s an example of unboxing an iphone. Did the world REALLY need this video?
What is the appeal anyways? You’re talking over taking packaging out of a box? As if your commentary matters in any way possible. And with that, it leads me back to Tashia. She is obviously the expert on television programs such as the T.O Show and Chad Johnson Ochocinco’s show. /sarcasim. So…Tashia’s of the world. Go away. Please. I know you’re breathing heavy, go out and get a snickers bar will ya? Just please don’t put a video of you unboxing a box of snickers. My head just may explode.
Ok, I’m going to drop a bomb bomb bomb SHELL. Not really. I lie. I’m actually just going to put together some Fable 3 videos that are out right now.
Peter Molyneux visits the GameSpot live stage to show off Fable 3 with the worst possible interviewer possible. Good lord.
Here is a guide of the Fable 3 Levels – I like far more epic. 🙂
More gameplay – wings? Seriously?
Here is a good video of the emotions you can do to NPC’s
Lastly here is a combat video – which I know you’ve been waiting for – I love how the player uses the musket to shoot behind him without looking. Hilarious.
Man, this game looks sick. Sick in that I can get very real very fast. Tell me how in the world are you going to get balloon’s big enough for that massive statue. It would also be insanely windy at all times. What the weather today jed? Windy with chances of Sun? And what is up with the whole rail system where you simply put a jason hook on the chain and fly at insane speeds while dodging flack fire (NUKKA PLEASE) then fall vast distances only to CATCH the INCHES wide rail with the hook you are HOLDING. Yeah your arm wouldnt flind off into a million pieces. Anyways, the game looks good. 🙂
Welcome to my guide to having a personality gamers! I’m being a total troll here so, you can either disregard this completely or just shut the fuck up and disregard this completely. So! Hey gamers! er….should I say the socially inept? Lets first start with this: The chances are high for you to have the gamer tag you are one of two things: 1. A social retard or, 2. Socially Inept. I mean living in a basement recounting final fantasy lore will never appear in a “keys to success” book am I right? I am. Deal with it. “Success” is all in the eye of the beholder so take that with a grain of salt. Do you think the guys who run NBC, Fox or ESPN or any other major powerhouse business can tell you that they play final fantasy? NOPE. At some point maybe they did but they broke out of that phase because they learned a few things. And, my friends, I’m here to give you some clues how to break out of step 2. The first step is dropping the crappy gamer friends (same can be said of musicians). There are some rules here though.
1. Are you under the age of 25? Yes? Disregard all of this. You are still a social retard with little to no life experience. High School is still closer to you than it is your 40’s. And something happens to those who hit 25, especially guys, where we catch up to girls in the emotional state and that light turns on.
2. Did your friend suffer some through crazy life threatening situation, or did their insanely long and co-dependent relationship with a girl just end? Yes? Disregard it. Some people struggle in life cut em some slack.
3. Have you known them as a friend for greater than 3 years but less than 10? If you know someone for over 10 years – they will piss you off. Get over shit and move on. Life is a series of ups and downs. Tossing away double digit friendships is just flat out ignorant.
Ok. Checklist. 1 point for yes. 0 points for no. Bonus points where applicable.
1. In regards to your online gamer friends (yes gamer there is a 90% chance you have at least one “online friend” – do they email you outside of game time slightly equal to the amount of times you email them?
2. Have they ever emailed YOU instead of just replying to your emails?
3. If your friend who moved away, or is out of town, comes to your town do they contact you greater than 24 hours beforehand to plan time with you? Add +1 if they have plans with multiple other friends and none for you, or guilt you for not making plans on a minutes notice. +10,000 if they tell a friend who then calls you and gives you shit about it.
4. Does your friend text/call you equal to 1/2 of the amount of times you do them?
5. Have you known said friend for greater than 5+ years and still know nothing about their personal life such as family and their subsequent names? Add +1 if they say things like I’m going to visit my uncle tony who lives in Alabama yet you already know where this person lives from 3 years ago.
6. Did they show up at your wedding? Bonus points for if they did RSVP then bail in the week before your wedding via text. Extra triple points if they couldn’t even call you to tell you why they weren’t coming EVEN MONTHS LATER. (social retard alert!)
7. DID THEY INVITE YOU TO THEIR WEDDING?
8. Do they remember your birthday prior to facebook telling you?
9. Do they disappear for months on end without any communication then contact you out of the blue and get mad/passive when you don’t communicate back? Bonus points if this happened more than once in a year’s period. Triple points if this happened over a 2-5 year period.
10. Do they invite you out? Bonus points if they tell you they go out a lot and don’t at least invite you. DOUBLE 2 POINT BONUS if they decide FOR YOU.
11. Do they constantly do things you politely tell them not to that bothers you? Bonus points if it’s something like – stop sending me pron to my work email.
12. Do they constantly or consistently make fun of you for the shows/sports/games/music you like? Please don’t confuse this with a difference of opinions. I’m talking like RPG games suck and are for douchebags after you just said you liked Fable 2 and it was the greatest game you ever played. Or Oasis sucks in every way possible.
13. Do they clown where you live such as….after you buy a cute house in New Jersey. Do they lump you into the douchey category that is the stereotypical person from New Jersey despite living in another state for most of your life. I guess I can just ask “Do they get happy for advancements you are making?”
14. Do they constantly try to one up you? Let me provide some examples. Do they get smug about it and say something like I’ve done all those achievements and not offer to help you get them? Do they say well yeah I’m in “diamond division on starcraft 2”. Do they tell you they played the like game that influenced that not from a standpoint of “yeah it was like this which you may also enjoy” but rather smugly as in “I did that years ago”. Did you really need me to explain that? Add extra 15 points.
15. Do they look like this blizzcon neckbeard? SEEEYA.
16. Does your friend have a “gamer” girlfriend? And no, I’m not talking about a girl who just plays games sometimes. I’m talking full on gamer. The same can be said for the wife that gives your friend shit about playing games sometimes. F’it. I’ll end this quiz right now JUST RUN-AWAY. I can guarantee you this person is an aspie and lives with a total flake/bitch.
0 – your friend is ok
1 – Everyone forgets a birthday ok! -I dont even know MINE.
2 – They suck. Fucking drop em and invest in new friends or bettering yourself. No one needs crappy socially retarded gamer friends.
I know two guys who won’t be buying this. Are you? This thing looks utterly silly. The promo – does not. Richie and I have discussed this subject quite a few times on the podcast, but our opinion still stands. It’s more peripheral’s and totally unnecessary for two lazy cats like us. Meow. There are benefits and also downsides to this though so let me say this – lets hope its not just the Wii 2.0
Here is an exhaustive list of patch notes most likely 300-500,000 people wont care about that are back to playing World of Warcraft (myself included), just sayin’.
StarCraft II: Wings of Liberty patch 1.1.0 is now live! This patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.
• The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
• A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
• A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
• A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
• Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
• (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
• Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit http://www.nvidia.com/Starcraft3D
• Build time increased from 33 to 38.
• Warp Gate cooldown increased from 23 to 28.
• Ground damage decreased from 10 to 8.
• Build time increased from 30 to 35.
• Build time increased from 40 to 45.
• Siege Tank
• Siege mode damage changed from 50 to 35 (+15 armored).
• Upgrade damage changed from +5 to +3 (+2 armored).
• Ram ability removed. Ultralisk will now use normal attack against buildings.
• Damage decreased from 15 (+25 armored) to 15 (+20 armored).
• Desert Oasis
• Destructible Rocks have been added to make natural expansions easier to protect.
• Center Xel’Naga Tower area has been narrowed.
StarCraft II Editor Improvements:
• Added new requirement types: Odd, Divide, Mod, Multiply.
• Added a chance field to effect data.
• Added support for the Slider dialog control type.
• Added a trigger to deal damage from a unit.
• Added a trigger event response to provide the amount a player or unit property changes.
• Added a trigger event when an effect executes.
• New Trigger Editor functions:
• Save Data Conversation State Value (Action).
• Load Data Conversation State Value (Action).
• Players On Team (returns Player Group associated with teams in game lobby).
• Unit Owner Changes (Event).
• Old Unit Owner (returns player ID in response to Unit Owner Changes).
• New Unit Owner (returns player ID in response to Unit Owner Changes).
• XP, Level, and Bounty unit properties can now be modified by triggers.
• Banks now save/restore XP, learned abilities, and items.
• Message Window now includes a time stamp for each message.
• An actor event is now dispatched when a missile cannot hit its target.
• When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
• Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
• The Custom game variant is no longer automatically included when other non-default variants are defined.
• Increased the maximum recharge vital rate for heal effects.
• Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
• Fixed an issue where players would still receive toasts when their status was set to busy.
• Custom Games
• Default race in a game lobby is now properly set to Random.
• Players can now configure the lobby for 1v5 matches.
• The search functionality for map searches has been improved.
• Lobby hosts will now receive a toast when an invited player declines an invitation.
• Custom game lobbies will now remember the game mode chosen under a category.
• Fixed an issue where changing the category to “Custom” would default the teams to 5v3.
• Fixed an issue where custom maps could not be reported from the map preview screen.
• If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
• Structures damaged during construction will no longer count towards structures lost.
• Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
• Fixed an issue with inventory drop range checks.
• Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card.
• Queue tooltips now display information about what is in progress.
• Fixed an issue where the back button would not always return players to the score screen properly.
• Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
• SCVs will now load into the closest Command Center if multiple are within range.
• Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.
• StarCraft II Editor
• The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
• Loading screen progress bar option now works when using Melee loading screen type.
• Test Document now works properly on maps with Battle.net-only dependencies.
• Publishing a new file using Major revision will now properly set the document version to 1.0.
• Publish dialog now properly remembers the Show Real Name setting from previous publish.
• File preview panel now displays author’s real name if that option was set during publishing.
• The Import module will now allow importing an override Assets.txt file.
• Undoing a terrain object modification will now also undo associated terrain changes.
• Editor will display document text from another locale if no text for the active locale exists.
• Copying points with custom models will display the model properly on the pasted point.
• It is no longer possible to have multiple default variants in the Game Variants dialog.
• Removed icon support for attribute and variant definitions, as Battle.net does not display these.
• Fixed issues with invalid map bounds when creating 32×32 maps.
• Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
• Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
• Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
• Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
• Fixed an issue with the Unit Manipulates Item trigger.
• Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
• Fixed preview panel display in Terrain Editor palettes.
• Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
• Fixed initial display of variables in the Trigger Debugging Window.
• Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
• Fixed action list when modifying a Custom Script action without sub-views enabled.
• Fixed loading map dependency data.
• Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.
• Technical Issues
• Fixed an issue where unplugging headphones could cause the game to freeze.
• Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
I came across this dude on youtube, Destorm, doing crazy renditions of tv show jingles and songs called Soul-Tunes. They’re funny and catchy. Checkin out his channel, I see he does a lot more, this cat is mad talented IMO. I think any gamer into hip-hop would appreciate this.
So now we’re on our 4th Resident Evil movie….already?!? Yes peoples, the love-hate relationship continues with the geek masses out there. As in they love to hate these flicks. I don’t fall into that camp. I like them for what they are, mindless popcorn entertainment with some really cool action thrown in for good measure. I don’t go in expecting the Godfather over here. I guess some cats are pissed that these movies involve horror elements, but they’re really action flix…..and said cats want horror.
As far as the games are concerned, Resident Evil hasn’t really been scary since part 3 and/or Code:Veronica. I’ve seen reviews that knock the story, or lack thereof. But really, can someone explain to me one of the fuckin Resident Evil storylines and keep a straight face?? I love those games, but those stories are about as wacky and nonsensical as can be. So fellow geeks, please don’t sit there all high and mighty and expect the movies to fix that problem. What the movies have done though, is take elements from the games and weave them into it’s own, entity, if you will.
So here we have the story of Alice, played by the very fine Milla Jovovich, continuing where the last movie left off. She was the Umbrella experiment that fought back….and wants to get revenge on the corporation that’s killed most of the world with their zombie infection. Exhilarating action opens the flick as she rolls through with her clone army that they teased from the last flick. Albert Wesker showing up as public enemy no. 1, makes sure things don’t go smoothly. A series of other things happen, blah blah blah, then Alice goes to find her friends from before, comes across a new set of survivors locked in an office building. Eventually shit hits the fan. There’s a big battle, another cliffhanger confirming another sequel and it’s all gravy. Sure there’s story, but it’s light…..and that’s okay. The movie was fun.
This one take elements straight out of RE5, continuing the meld of game with their own movie. Special effects were good, the 3D was better, all around a good package for dumb entertainment with some okay zombie stuff in the soup. The 1st RE movie is semi-respected in some circles, 2nd is well hated(not by me though), the 3rd brought some of that semi-respect back…..I’d say this movie ranks with the 3rd flick in quality. Overall, it’s fun, looks good, and has some slick action sequences. Works for me.
Did anyone who played this game think that this game just goes on and on? I’ve been playing this game for nearly 9 months now in various spurts but there have been times where I sat down and destroyed swaths of this game. Maybe it’s the side missions to get zoni’s or upgrades, or the thunderdome deal but holy cow this game is going on and on! Not that it’s really a bad thing. It does have that old side scrolling battletoads elements where you simply just destroy things in hilarious and imaginative ways. Even still after awhile I am getting tired of blowing shit up. Is this because it’s meant to be the end of a chapter in R+C history? You tell me, I cant really tell.