Viral Video Game Blog

Starcraft 1.1.0 Patch Notes – Did they fix the azn imbalance yet though?

Here is an exhaustive list of patch notes most likely 300-500,000 people wont care about that are back to playing World of Warcraft (myself included), just sayin’.

StarCraft II: Wings of Liberty patch 1.1.0 is now live! This patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.


•    The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.

•    A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

•    A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.

•    A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen.  Laptop users can also view Wi-Fi signal strength and battery levels.

•    Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.

•    (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.

•    Support for NVIDIA 3D Vision has been added.  To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision.  For more information, visit

Balance Changes:


•    Zealot

•    Build time increased from 33 to 38.

•    Warp Gate cooldown increased from 23 to 28.


•    Battlecruiser

•    Ground damage decreased from 10 to 8.

•    Bunker

•    Build time increased from 30 to 35.

•    Reaper

•    Build time increased from 40 to 45.

•    Siege Tank

•    Siege mode damage changed from 50 to 35 (+15 armored).

•    Upgrade damage changed from +5 to +3 (+2 armored).

•    ZERG

•    Ultralisk

•    Ram ability removed. Ultralisk will now use normal attack against buildings.

•    Damage decreased from 15 (+25 armored) to 15 (+20 armored).

•    Maps

•    Desert Oasis

•    Destructible Rocks have been added to make natural expansions easier to protect.

•    Center Xel’Naga Tower area has been narrowed.

StarCraft II Editor Improvements:

•    Added new requirement types: Odd, Divide, Mod, Multiply.

•    Added a chance field to effect data.

•    Added support for the Slider dialog control type.

•    Added a trigger to deal damage from a unit.

•    Added a trigger event response to provide the amount a player or unit property changes.

•    Added a trigger event when an effect executes.

•    New Trigger Editor functions:

•    Save Data Conversation State Value (Action).

•    Load Data Conversation State Value (Action).

•    Players On Team (returns Player Group associated with teams in game lobby).

•    Unit Owner Changes (Event).

•    Old Unit Owner (returns player ID in response to Unit Owner Changes).

•    New Unit Owner (returns player ID in response to Unit Owner Changes).

•    XP, Level, and Bounty unit properties can now be modified by triggers.

•    Banks now save/restore XP, learned abilities, and items.

•    Message Window now includes a time stamp for each message.

•    An actor event is now dispatched when a missile cannot hit its target.

•    When loading documents with dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.

•    Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.

•    The Custom game variant is no longer automatically included when other non-default variants are defined.

•    Increased the maximum recharge vital rate for heal effects.

Bug Fixes:


•    Chat windows no longer vanish when exiting a multiplayer map or campaign mission.

•    Fixed an issue where players would still receive toasts when their status was set to busy.

•    Custom Games

•    Default race in a game lobby is now properly set to Random.

•    Players can now configure the lobby for 1v5 matches.

•    The search functionality for map searches has been improved.

•    Lobby hosts will now receive a toast when an invited player declines an invitation.

•    Custom game lobbies will now remember the game mode chosen under a category.

•    Fixed an issue where changing the category to “Custom” would default the teams to 5v3.

•    Fixed an issue where custom maps could not be reported from the map preview screen.

•    Gameplay

•    General

•    If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.

•    Structures damaged during construction will no longer count towards structures lost.

•    Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.

•    Fixed an issue with inventory drop range checks.

•    Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card.

•    Interface

•    Queue tooltips now display information about what is in progress.

•    Fixed an issue where the back button would not always return players to the score screen properly.

•    Terran

•    Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.

•    SCVs will now load into the closest Command Center if multiple are within range.

•    Zerg

•    Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

•    StarCraft II Editor

•    The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.

•    Loading screen progress bar option now works when using Melee loading screen type.

•    Test Document now works properly on maps with dependencies.

•    Publishing a new file using Major revision will now properly set the document version to 1.0.

•    Publish dialog now properly remembers the Show Real Name setting from previous publish.

•    File preview panel now displays author’s real name if that option was set during publishing.

•    The Import module will now allow importing an override Assets.txt file.

•    Undoing a terrain object modification will now also undo associated terrain changes.

•    Editor will display document text from another locale if no text for the active locale exists.

•    Copying points with custom models will display the model properly on the pasted point.

•    It is no longer possible to have multiple default variants in the Game Variants dialog.

•    Removed icon support for attribute and variant definitions, as does not display these.

•    Fixed issues with invalid map bounds when creating 32×32 maps.

•    Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.

•    Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.

•    Fixed an issue that would cause a crash if multiple unit forms had too many abilities.

•    Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.

•    Fixed an issue with the Unit Manipulates Item trigger.

•    Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.

•    Fixed preview panel display in Terrain Editor palettes.

•    Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.

•    Fixed initial display of variables in the Trigger Debugging Window.

•    Fixed generated script for built-in attribute values, which caused them to not be accessed properly.

•    Fixed action list when modifying a Custom Script action without sub-views enabled.

•    Fixed loading map dependency data.

•    Fixed an issue where loading complex bank files would cause the client to disconnect from

•    Technical Issues

•    Fixed an issue where unplugging headphones could cause the game to freeze.

•    Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.

September 20, 2010 Posted by | Normal Stuffs | , , | Comments Off on Starcraft 1.1.0 Patch Notes – Did they fix the azn imbalance yet though?

Starcraft 2 First Impressions

*Gazes off into the distance* Oh Starcraft….you have eaten me up like the plant from Little Shop of Horrors did just about…everything?

Your sweet, current, graphics. Your movie cutscenes that arent horridly gamerfied. Hell, I don’t even know what that means but it sounded appropriate. Maybe it’s the sludge of sugar I just downed in my iced coffee talking. For the past 3 days Starcraft has been a trending topic on twitter. This is Scary Justin Bieber zone. See: Very Serious. And, for the past 2 nights I’ve played heavy amounts of Starcraft. Starcraft is taking over the world and mine. See: this is awesome.

Atomic Zombie and I first started out playing 2 player vs the computer. In our first game I had to shake off the rust of not playing since beta and Mr Zombie, the rust of the past 10 years. Maybe our problem was choosing Terran out of the gate. Though I’ve always had luck as Terran the Giant bomb guys say that playing Terran is playing “Training Wheels Starcraft” Anyhow…We got beat DOWN. The second game we played was much better. We played this time as Protoss and I was able to get up a managable economy while building a stellar defense. My focus was more on just enough ground units for defense while I build up air superiority with Void Rays, a mother ship, and a handful of Carriers for heavy support. Atomic Zombie in the meantime played a wonderful defensive card moving in his forces behind the 2 ai teams as they ran up my ramp of death where I had built 6 turrets there.  It was destruction like only two bro’s can do based on years of gaming together experience.

It was then I counter attacked and found the zerg base to be mostly undefended. I layed waste to the first computer team. The second team didn’t fare much better but had >3< bases. How they didn’t completely overrun us is beyond me but they didn’t. Oh well..that’s AI for you.

Last night I dived headfirst into the Campaign and I must admit I’m loving every  moment of it.  The game starts off  a little normal  but that first BLAM in your face with a nuclear missle strike was when I was able to do upgrades. Yes, I’m that boring. The first one available to me out of the two researches were Zerg. The other being Protoss.  I choose to have the bunkers with GIANT FUCKING GUNS ON TOP also known as Shrike Turrets.   I cannot describe the chills I had when reading that.  Yes, I turtle. So.fucking.what.  You got a problem? Just try to invade this base SON.  Now, I really don’t remember the campaign mode from SC1 – it’s been since freshman year of college since I ran through it so, I don’t know if there were upgrades like this in place.  It’s pretty badass and unstoppable vs normal AI.  I’m also enjoying the ability, though less so, to upgrade units. I find them to be of less use than just outright buying Merc’s who kick so much fucking ass it’s not even funny. They’re bought in the campaign mode by visiting Graven Hill in the cantina. They’re like merc units from Warcraft 3. They mirror almost every ground unit you gain too.  The list of Merc Units in Starcraft 2 are, in case you were wondering, are War Pigs, Devil Dogs, hammer Securities, Spartan Company, Siege breaks, Hel’s Angels and Dusk Wings.  I found the Spartan company to be of great use as during the campaign I built up a bunch of Goliath’s. I know Atomic Zombie is currently exploding as he reads this because building Robots and taking over a world is his RL fantasy.

I’ll end this long post because I need to save something for our FIRST VIDEO REVIEW O-M-G, but, I’m loving the achievement system.  I’m finding myself wanting to explore the maps  and throttle my victory rushes to make sure I get my achievements. While it’s being an achievement whore that is totally lame, I find that it really exposes the entire gameplay available. Just like how Fallout 3 encouraged you to play THE ENTIRE GAME. It’s not really tossed in for the sake of being tossed in. There are those things available (such as watch 10 TV reports). Blizzard come here, seriously,  you guys just constantly produce High Quality games and I love you for this.

July 29, 2010 Posted by | Normal Stuffs | , , , , , , , , , , , | 1 Comment

When is Hard Mode too Hard?

I could insert some silly peen joke here –  this is a gamer blog afterall it goes with the “I don’t get laid ever I live in a basement who are people what is a social life who has conversations lord of the rings star trek O M G” way of things – but I won’t. I’m just not capable of that kind of humor this morning.

So my fellow nerdlings there’s a couple of things in my life, much as I’m sure you realize in your own, that do not change but suck and sucks in a big way. Like this!!!

They are as follows..

1. Most Family is fucking insane.
2. Family are really fucking insane.
3. Especially in-laws. Ones that contribute to the ruin and demise of all that was once good in me.
4. That I’m not moving to Austin in the foreseeable future.  Fuck in-laws.
5. Everyone hates their jobs.
6. People who smack their gum and then pop it fucking suck.
7. Mario and Zelda Water boards are like going on a waterboarding holiday in Cuba
8. Some Hard Modes are too damn hard.

Lets take for example WARCRAFT…3. Anyone who knows me would shake their head right now at my … because they would be expecting that I’m playing World of Warcraft. And they should because CATA IS ON THE HORIZON AND THE GOBLINS AND WORGEN ARE SO OMG. But i’m not! See! Progress! Hennyways I re-installed Warcraft 3 yesterday, looked up cheat codes and I was a-w-a-y right?


Say hello to my little friend called HARD MODE. Hello hard mode. Fuck you. See that list up there? I hate you almost as much as I hate my soon to be in-laws who contribute not only to my continual ever increasing pile of smeg but, they are by and large the reason for #4, and hell I’ll just blame them for #5 too even though I don’t truly hate my job.  So..there’s a lot of hate going round and Mr. Hard Mode you’re up there. I got completely pummeled.  It was almost just like my fun times in Starcraft multiplayer where I give up one hour of my life so, some 12 year old neckbeard can actually feel like he’s superior at something instead of the nothingness that is their life.
I wont explain why I lost, mostly because I don’t have an answer and if I did wouldn’t I have done it right?  There is one simple solution. Switch to normal. Problem is…see…I’m not normal. In fact quite abnormal. And you’re nodding. I can see it through the computer screen.  See. This is me.

Anyhow, this was my weekend: Staring down hard modes that I normally never do because I wanted to be extra sadistic to myself this weekend. How about you? Are you normal, or hard mode?

June 1, 2010 Posted by | Normal Stuffs | , , , , , | Comments Off on When is Hard Mode too Hard?

Starcraft 2 Beta Experience – Or how I learned to be beaten by 12 Year olds

Last Night was fun, not only was I crapped on by my errrrday hell, I was given the wonderful fun of getting my butt handed to me in the Starcraft 2 beta by 12 year olds name PWNZORSRUS and LAWLURMOMISMYWIFEY.

The first thing you notice is that the graphics look really really good. Blizzard continued with their whole cartoony look with over sized shoulders (we will get bored of this blizzard..just not right now).  However things have edges! and Vibrant Color! And Details, OH MY! The game play is still there, if you play an rts this is no different. The thing is there is a counter to everything in a 1:1 scenario. Problem is…

The other people, because the beta is only multiplayer. And fuck those mmo-wow-kid types. The ones WHO HAVE TO BEAT YOU IN EVERYTHING AND MUST GO FASTER FASTER FASTER MOAR MONSTER DRINKS. I play and do my thing, quickly, but not that quickly. So I lost. A lot.
I’ll be excited for the single player game, and campaign modes. That will be fun. but multiplayer. Nah. Not my cup of team brother.

Starcraft 2 will be released on July 27, 2010

May 26, 2010 Posted by | Normal Stuffs | , , , , , | 6 Comments

World of Warcraft Taking The Addicts Money Yet Again.

Sit back ladeeeez and gentleman because Blizzard is here to feed your sick addiction. Not only do they get a monthly rent from you NOW you can start to make your character that much more epic with your own money (or normal depending on the amount of addicts on your realm).  You can BUY with REAL MONEY a mount in game. The in game pet I wasn’t too keen on, that’s kind of silly to blow your money on something you can’t even u-s-e in any way other than vanity,  so I suppose this is not so much of a surprise as the next step in progression. But still it’s just so odd.

To what end will this stop? On one hand as a business man I applaud the insane profit they just made in a 48 hour span. 25$. TWENTY FUCKING FIVE dollars for a mount and 10$ for a in game PET. Knowing the 10 million (more like 4) of that 1 to 2% will buy this.  2% of 10 million is 200,000. Times that by 25 and you get a cool >5< million. Nearly all of that is profit. No inventory cost just the time spent designing which cant be anything more than a hundred or so man hours.So now you can gift it to your 300 pound gf in Missouri, you know the one you never met but saw dancing in some captial city. guessed it the one who is a Night/Blood Elf.

In another sense it’s just like DLC for games, the whole Horse Armor thing for Oblivion (we know how well that went over), for just 4 more hours of game play. Does that equate in essence to the mount? Maybe. But this just ride around. With Fallout 3 dlc I can at least actually DO something with it. Like kill MOAR zombies. Which is great in most any situation. I dunno, what do you think? Am I being insane? Am I freaking out a little too much over something so trivial? Do I really need to champion for the addicts of World of Warcraft’s?

get at me.

April 15, 2010 Posted by | Normal Stuffs | , , , , , | Comments Off on World of Warcraft Taking The Addicts Money Yet Again.

The new World of Warcraft LFG tool is NOT a tool.

So patch 3.3 came out yesterday and despite my previous mentions of being over wow, I’m very much NOT. And let me explain why. I’m a addict. LOLOLOLING. SO. FRIGGING HARD.  I kid.

In all seriousness I’m not really this crazy gamer who maxes out everything. I’m a total half bake when it comes down to it. As you can tell by the frequency of my posts here. Rich suffers from the same affliction if you cant tell.  Well the biggest beef is that I cant stand most every other gamer on the planet and most every one of them maxes or has to be the best. That’s just not my style. I just play games dog. Card games, board games, video games, etc, whatever.  So in this patch Blizzard introduced a cross realm looking for group tool. That means not only your realm has people looking but also your entire battlegroup and for mine that means >20< realms. >20<.  Groups fill quickly now to say the least. Another awesome feature is if you pick up group, or pick “random” heroic, you’ll get a buff to your damage, healing and I believe damage reduction. I’m certain on the first 2 but not the last one. +5% is HILARIOUS for good geared groups which I managed to stumble in with.  So you select what you want to do, damage, tank, heal, or even lead a group (but you also have to select one of the first three duh). At max level you do Dungeons on normal or “heroic” setting. On heroic (which most everyone does now that most of us have some level of gear) you get badges that drop from bosses along with loot. With these badges you can buy really nice gear. So for example, I’ll do a dungeon and get 4 badges. To get a baller “tier piece” one of the more expensive items I’ll have to spend 58 badges. 58/4 sucks. Right? That’s like >15< heroic runs.  But here’s the kicker. Most everyone is geared up and heroics aren’t too awful unless your group is hella bad. Which is not always the case. So most heroics take 30 or so minutes or for the longer ones 1 hour. The time invested is not crushingly awful for one piece. (dungeon sets anyone. UGH).
To kind of combat this hella gnarley ness they introduced “daily” dungeon quests giving gold AND badges.  So it wont take 15 runs to get one piece. Realistically you’ll get something from a heroic unless you’re ultra geared out so it’s not like mind numbingly bad. Also you can now wear tabards to get rep so after 15 runs you’re likely exalted with all of Humanity or any high level faction in game. At exalted factions will sell you epic items.  So lets say you didnt get something you liked in heroic drops, which is unlikely, there are also other rewards with that effort.  Sure, It’s not a total cake walk but it is compared to when the first part of the game came out.

I know people will get really lame about it and say Blizzard is handing out epics and “casuals” much in the same way they talk about conservatives or liberals (as if they’re people really walking around with this above them saying THINK OF ME).  And, sure they are to some extent. But what they’re really doing is making a very in-depth game much lighter on the normal people.  Now that I’m older and thus don’t have time nor any interest to be on the computer from 9-5 then from 6-12 this is GREAT. I can pop in and out of groups swiftly, get what I want from the game which is pew pew pew pew pew, and then roll on to over things in my life. On weekends I can still raid though my guild doesn’t, and only one or two pug raids happen.  This game just got A LOT better for me.  Blizzard is like the JK Rowling. Everything she does is gold and same with them. Props to blizzard.

December 10, 2009 Posted by | The Master Control Cast | , , , , | Comments Off on The new World of Warcraft LFG tool is NOT a tool.

Druid Q+A

Herooooo. Good morning. A very nice wakeup call appeared as I downloaded some podcasts, most notably the new Giant Bomb, which is always enjoyable. Blizzard released a question and answer session for Druid’s. Of course the restoration dominance was widly covered as well as why they made the distinction of Cats and Bear talents in the Feral Tree. It was really needed. When I was raiding on one of my druids, one of them being feral, I always felt out of place when I wasn’t tanking in bear form. Although I could do dps as cat it was never exactly meaning-full dps. Of course it was better than say a Protection Paladin or Warrior but oh well. You cant have your cake and eat it too right? There’s always the discussion of PVP viability for all classes and I have to admit that in Battlegrounds, every one is viable. Sometimes you win, sometimes you lose. That’s just a fact of life. In Arena, which has become increasingly ugly looking over time, I dont think many people care. I stand by my answer make cast bars different in arena. The players will adapt.

On the pve end of this yo-yo article I have to laugh at how Greg, the lead dev, plays up this idea that Bear Tanks were never really viable tanks. It’s hard to have one specific tank to take you through the whole game. Certain fights required certain things. And all the tanks have specific abilities that make them good in certain situations. Out of the 3 bc tanks, only the Warrior was the least used in my experience. They were all enjoying the insane dominance in early PVP. (Our friend created a warrior for this reason and I quote “I’m tired of losing”). The restoration side of things is funny. I’ve always felt they’re perfectly fine. Resto fits my playstyle and the inception of Dual Spec made that possible for a short while.

Blizzard like lost, leaves the best for last. It’s interesting to note that ONE artist did all those forms. Wild. Wild. Wild. We have multiple designers here and they have one. Mind Boggling.

“Q: For the official word, do we have plans to update more druid form models at some point in the future?

Ghostcrawler: I know for a fact that the current Travel Form and Aquatic Form are loathed by the artist who redid bear and cat. We do have plans to update additional forms at some point in the future. ”

July 15, 2009 Posted by | Normal Stuffs | , , , , , , , | Comments Off on Druid Q+A

Starcraft 2 Game Play Protoss vs Zerg

Blizzard has released another video containing gameplay, a match rather, where the Protoss are playing against the zerg. That nulifier looks sick for the protoss. The scope of this game looks amazing. I’m way excited.

June 23, 2009 Posted by | Normal Stuffs | , , , , , | Comments Off on Starcraft 2 Game Play Protoss vs Zerg

New World of Warcraft Raid “Crusaders’ Coliseum”

Blizzard released the details on the new Raid and Dungeon for World of Warcraft. This appears to be more stuff released for the Argent Crusade, which is the duh of the year, so…IM JUST SAYIN. This new tribute thing is sure to cause much guild drama. I can just sense it. I almost want to recreate my account just to witness this event, the guild drama, it’s sure to be almost as epic as the story of the girl who dated a guy in game who turned out to be a girl and in fact her room-mate. (!!!)

In the next major content patch, the construction of the Crusaders’ Coliseum on the Argent Tournament grounds will be complete, and it will hold new challenges for players. We’d like to share some details on the new dungeon, which represents the next tier of content for the game, but keep in mind that this is still in development and subject to change. The Crusaders’ Coliseum will include:

* New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time
* A more intuitive structure for harder encounters. This raid dungeon will have four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.
* Introduction of the Crusaders’ Tribute! Each of the Heroic mode instances has a new tribute system that will limit players on the number of attempts they get in the Coliseum each week to present a greater challenge for the most battle-hardened heroes. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
* New 5-player dungeon with three encounters that will include Champion’s Seals as each one is defeated
* New tier of armor and weapons that are modeled with Alliance- or Horde-specific themes

June 18, 2009 Posted by | Normal Stuffs | , , , , , , | Comments Off on New World of Warcraft Raid “Crusaders’ Coliseum”

New Tauren Druid form released, cat form

Blizzard put up it’s 3rd installment of changes to the graphics for druid forms. Below you’ll find the pictures. I’m having trouble deciding which one I like the most. Lower right is pretty cool. I can see that being the more “girl” texture and the left ones being more male. That’s just my .02! I love these changes. Really well done!


June 2, 2009 Posted by | Normal Stuffs | , , , , , , , | Comments Off on New Tauren Druid form released, cat form

Night Elf Druid Bear forms released!

Blizzard put up their next installment of druid forms. From blizzard

“We continue our look at the new druid art with our second installment, night elf bear form. Here’s a peek at the current look of bear form along with the five new textures. As a reminder, night elves will be able to change which look they use by switching hair color in the barber shop. ”



May 28, 2009 Posted by | Normal Stuffs | , , , , , , , | Comments Off on Night Elf Druid Bear forms released!

World of Warcraft 3.1.3 Patch Notes

Blizzard released the patch notes for the upcoming patch for World of Warcraft.

Below you will find the patch notes for the next minor content patch. As we do not intend to release this patch on the public test realms, we thought we’d share the notes with you ahead of time. Please be aware that these changes are subject to revision until the patch is officially released.

World of Warcraft Client Patch 3.1.3

The latest patch notes can always be found at
The latest test realm patch notes can always be found at

Death Knight (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Frost Presence: Armor bonus is now 60% down from 80%.

Druid (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.
* Improved Tree of Life: The armor bonus to Tree of Life Form from this talent has been reduced to 67/133/200% bonus armor.

Hunter (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Hunter’s Mark: The ranged attack power bonus from this ability has been increased from 300 to 500.
* Master Marksman: This talent now also decreases the cost of Aimed Shot and Chimera Shot by 5/10/15/20/25%.

Paladin (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Eye For An Eye: This talent now deals 5/10% of the critical strike damage taken by the paladin back at the attacker.
* Hand of Freedom: The base duration of this buff has been reduced from 10 seconds to 6 seconds.

Rogue (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.

Warlock (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Chaos Bolt: This spell no longer ignores damage reduction effects of the target.

Warrior (3.1 Skills List / 3.1 Talent + Glyph Calc.)

* Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
* Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.
* Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.


* Death Knight PvP Gauntlets: The chance to refresh a Frost Rune when casting Chains of Ice has been removed. When equipped, these gloves now generate 5 additional runic power whenever Chains of Ice is used.

Raids & Dungeons
Ulduar – Mimiron

* The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
* The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability.
* Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation.

Bug Fixes

* Druid Tier 8 Balance Set: The 4-piece bonus no longer has its effect consumed by Starfire casts in progress when it triggers. The chance for the effect to be triggered has been reduced down to 8%, as it was originally inflated to compensate.
* Ice Layered Barrier: Upgraded to item level 232. In addition, the stats in the tooltip have been correctly adjusted to 78 spell power, 48 haste rating, 16 mana per 5 seconds, 52 Intellect, and 50 Stamina.
* Pulsing Spellshield: The stats listed in the tooltip for this item were incorrect and have been adjusted. This item provides 69 spell power, 34 haste rating, 42 critical strike rating, 45 intellect, and 45 stamina.

May 27, 2009 Posted by | Normal Stuffs | , , , , , | Comments Off on World of Warcraft 3.1.3 Patch Notes

New Tauren Druid Bear forms released more forms to come!

From Blizzard’s World of Warcraft website
“In our next major content patch, druids will find a host of new textures for two major forms, cat and bear. There will be five different designs for each of these forms for the Horde and Alliance. Night elves can choose to change their cat and bear look at any time by visiting the barber shop and changing their character’s hair color, while tauren will be able to change which look they use by switching skin tones in the barber shop — a new feature for tauren in the next major content patch. Given that there are more hair colors and skin tones than unique form looks, some colors and tones will overlap with these new textures. The hair and skin colors chosen will, in most cases, correspond with the color seen in the look of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture.

We’d like to share with you this new art for each form and faction in four installments. So without further ado, our first preview is for the five new textures of the tauren druid bear form. We’ll also show the current form design so you can easily see the extra detail and textures of the new art. Work continues on new looks for the remaining druid forms and we hope to add them in future content patches. ”

Click on this link for the picture!

May 26, 2009 Posted by | Normal Stuffs | , , , , , , | Comments Off on New Tauren Druid Bear forms released more forms to come!

Diablo 3 Concept Art and Movie

Kotaku got a hold of some concept art and movies..Well. The movies. You can find the concept art on Diablo 3’s website. Blizzard did update the Bestiary for Diablo’s with a new mob, The Fallen Ones.


“The fallen ones are a unique breed of true demonic origin, one of the few that I’ve been able to conclusively verify through sources other than the ancient Vizjerei tomes in my possession. (How I came by said tomes will, of necessity, remain my secret.)

As my readers are well aware, early Vizjerei writings are often little more than self-serving propaganda aimed at whitewashing heinous deeds committed by the mage clan. For instance, we now know that the goatmen were unwitting human victims of an ancient Vizjerei power struggle (see entry 009 for more detailed information on the khazra’s tragic history), whereas the ancient Vizjerei texts would have us believe that they were actually demons – lieutenants of Baal, no less!

Through diligent cross-referencing with other manuscripts in my vast library, however, I have ascertained that the Vizjerei depiction of the creatures known as the fallen ones is factually correct.”



May 26, 2009 Posted by | Normal Stuffs | , , , , , , , , , | Comments Off on Diablo 3 Concept Art and Movie

New Ride from Orgimmar to Thunder bluff (5 years too late)

Blizzard announced a much anticipated change (kidding). There will now be a round-trip ride from Orgimmar to Thunder Bluff. This was a pain for any Tauren who start leveling in the Mulgore area, which contains Thunder Bluff to get to any of the quests out of Orgimmar. It was easily a 10-15 minute run (felt like 15 years) and a giant pain early on. And yeah, I’d do that damn run to Org then hearth back to my inn in Mulgore and not actually get the flight path making me have to do that run all over again.Exact words from Blizzard Below.

“The Zephyr is getting set to transport players between Orgrimmar and Thunder Bluff in an upcoming patch.”

Beep Beep Im a zeppelin

Beep Beep I'm a zeppelin

May 22, 2009 Posted by | Normal Stuffs | , , , , , , , , , | Comments Off on New Ride from Orgimmar to Thunder bluff (5 years too late)

Dj Hero

I’m your hero. We all know this. Just accept. It’s ok. But I am NOT a DJ hero. I tried, in college. as most dudes did. MAAAAN listen to this bob marley. It’s SO DEEP. We checked Activision Blizzard’s website and no dice on this announcement but kotaku is reporting DJ Hero is coming in the fall. This reminds me of a particularly good (in my opinion) but also bad (in my opinion) song by the Inspiral Carpets ” She comes in the fall”. Man, check out Tom Hingley’s shorts. Hello 1990.

May 7, 2009 Posted by | Normal Stuffs | , , | Comments Off on Dj Hero

Starcraft 2 Beta

From Blizzard.

The StarCraft II beta-test period is coming in the months ahead! If you’d like a chance to participate, now’s the time to let us know. Simply go to the “Beta Profile Settings” page in account management to go through the new beta opt-in process and upload a snapshot of your system specs. During this process, you’ll also have the opportunity to opt in to future betas for other Blizzard Entertainment games. Please note that even if you’ve opted in to our betas previously, you’ll need to complete this new process and upload your current system specs to have a chance to be invited.

For more information, see the FAQ — or create a account to opt in now. If you have an unused beta code from BlizzCon 2008 or WWI 2008, visit this site to enter your code.

May 6, 2009 Posted by | Normal Stuffs | , , , | 1 Comment

Patch 3.1

Blizzard’s dropping patch 3.1 today. And I wont be logging in to celebrate. I know i’m select in this but I never log in on patch days. It’s just too much hassle.Edited for proof..See. Here’s a video they put out to go with the release. Pretty sweet looking but thrall is shaping up to be a little on the weak side.

April 14, 2009 Posted by | Normal Stuffs | , , , | Comments Off on Patch 3.1