Viral Video Game Blog

GBU for RollerCoaster Tycoon 2

This was the Followup to the wonder RTS, if you want to call it that, game Rollercoaster Tycoon. Developer by the mysterious Chris Sawyer who we’ve heard virtually nothing from after this game. Made your millions and left? Good one. Cheers to you man!

Good – MAX graphics setting is 1400×900 so you can play it on today’s computer monitors, full screen (22’s). RC1 is in window’d mode now. More rides were added in each section. Gentle, Rollercoaster, Water and Exciting. The addition to the variety of Food Stands was awesome for the scenarios where you have to survive on that as your income. ATM’s come in handy. (Be sure to place one near the exit!). Instead of unlocking scenarios you start with all of them at the outset. The addition of the Six Flags parks are AWESOME and to have the rides from the parks was a awesome idea! The design your own Rollercoaster feature is there and really upgraded when it comes to the carts and track laying possibilities (should you have the money). I could go on for-forever. Any RTS fan should own this game now.

Bad – When your parks get 2,000 plus people it gets hard to manage. Your mechanic’s are still as annoying as ever. You can still map the area’s they monitor over though. Trouble is the rides seem to break down faster than before. This is a challenge to overcome. you’ll have to replace them after 2 years. The First aid stand was a good addition but it’s poorly used by the AI. I’ve placed it everywhere and there’s nary a decrease in puke.

Ugly – It’s an isometric view, if that bothers you. Doesn’t for me. But i’ve gamed so long like that it’s like 2nd nature. It’s also on a very old game engine that also Designed Will Wright’s Sim City 2000 and Chris Sawyer’s previous game Transport Tycoon.

May 29, 2009 Posted by | Good Bad and the Ugly - Game Reviews | , , , , , , | Comments Off on GBU for RollerCoaster Tycoon 2

GBU for Sid Meier’s RailRoads!

In light of Zelda’s Spirit Tracks announcements we’re going to go to ’06 for this review. And as here at MC we don’t hold anything out of the realm of reviewing I’m taking this one on. So, buy your ticket and wait for Railroads to come sweep you away!

Good – The Graphic’s are lovely looking for a 06 game and the cities are as you want to imagine them to be in this series. This is the spiritual successor to the 2nd edition of this game in that sense. RT2 Updated. The cities have multiple levels of growth and it is exciting to have your favorite city expand to a massive scale. The trains are wonderfully visable as well. Both during the purchase and during playtime. The economics are easy to grasp for long timer’s to the series. You move goods and passengers to adjacent cities in the same manner as well as purchasing industries in “your” cities or neighboring ones. You’ll make milllllllllllllllllllllllllllllllllllllllllllions and fill up hours planning your economic strategy and follow through.

Bad – Track laying. For whatever reason it’s a hassle to master. The drag and drop functionality of it is awful. I’ve had the game crash on me while laying a long series of tracks. SORRY I WANTED TO CONNECT BALTIMORE TO NEW YORK. GOSH! This comes up a LOT when you’ve got a big network of trains. It happened in RT2 but seemed less an issue than this one. Your railroad network is best left to being built one track at a time.

Ugly – If you have vista, you cannot play this game. If you can well then you’re wonderful and unicorns fly above your head on a daily basis granting you magical wishes. Me? I screamed in anger.

April 8, 2009 Posted by | Good Bad and the Ugly - Game Reviews | , , , | 2 Comments