Viral Video Game Blog

Starcraft 1.1.0 Patch Notes – Did they fix the azn imbalance yet though?

Here is an exhaustive list of patch notes most likely 300-500,000 people wont care about that are back to playing World of Warcraft (myself included), just sayin’.

StarCraft II: Wings of Liberty patch 1.1.0 is now live! This patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.


•    The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.

•    A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

•    A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.

•    A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen.  Laptop users can also view Wi-Fi signal strength and battery levels.

•    Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.

•    (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.

•    Support for NVIDIA 3D Vision has been added.  To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision.  For more information, visit

Balance Changes:


•    Zealot

•    Build time increased from 33 to 38.

•    Warp Gate cooldown increased from 23 to 28.


•    Battlecruiser

•    Ground damage decreased from 10 to 8.

•    Bunker

•    Build time increased from 30 to 35.

•    Reaper

•    Build time increased from 40 to 45.

•    Siege Tank

•    Siege mode damage changed from 50 to 35 (+15 armored).

•    Upgrade damage changed from +5 to +3 (+2 armored).

•    ZERG

•    Ultralisk

•    Ram ability removed. Ultralisk will now use normal attack against buildings.

•    Damage decreased from 15 (+25 armored) to 15 (+20 armored).

•    Maps

•    Desert Oasis

•    Destructible Rocks have been added to make natural expansions easier to protect.

•    Center Xel’Naga Tower area has been narrowed.

StarCraft II Editor Improvements:

•    Added new requirement types: Odd, Divide, Mod, Multiply.

•    Added a chance field to effect data.

•    Added support for the Slider dialog control type.

•    Added a trigger to deal damage from a unit.

•    Added a trigger event response to provide the amount a player or unit property changes.

•    Added a trigger event when an effect executes.

•    New Trigger Editor functions:

•    Save Data Conversation State Value (Action).

•    Load Data Conversation State Value (Action).

•    Players On Team (returns Player Group associated with teams in game lobby).

•    Unit Owner Changes (Event).

•    Old Unit Owner (returns player ID in response to Unit Owner Changes).

•    New Unit Owner (returns player ID in response to Unit Owner Changes).

•    XP, Level, and Bounty unit properties can now be modified by triggers.

•    Banks now save/restore XP, learned abilities, and items.

•    Message Window now includes a time stamp for each message.

•    An actor event is now dispatched when a missile cannot hit its target.

•    When loading documents with dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.

•    Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.

•    The Custom game variant is no longer automatically included when other non-default variants are defined.

•    Increased the maximum recharge vital rate for heal effects.

Bug Fixes:


•    Chat windows no longer vanish when exiting a multiplayer map or campaign mission.

•    Fixed an issue where players would still receive toasts when their status was set to busy.

•    Custom Games

•    Default race in a game lobby is now properly set to Random.

•    Players can now configure the lobby for 1v5 matches.

•    The search functionality for map searches has been improved.

•    Lobby hosts will now receive a toast when an invited player declines an invitation.

•    Custom game lobbies will now remember the game mode chosen under a category.

•    Fixed an issue where changing the category to “Custom” would default the teams to 5v3.

•    Fixed an issue where custom maps could not be reported from the map preview screen.

•    Gameplay

•    General

•    If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.

•    Structures damaged during construction will no longer count towards structures lost.

•    Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.

•    Fixed an issue with inventory drop range checks.

•    Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card.

•    Interface

•    Queue tooltips now display information about what is in progress.

•    Fixed an issue where the back button would not always return players to the score screen properly.

•    Terran

•    Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.

•    SCVs will now load into the closest Command Center if multiple are within range.

•    Zerg

•    Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

•    StarCraft II Editor

•    The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.

•    Loading screen progress bar option now works when using Melee loading screen type.

•    Test Document now works properly on maps with dependencies.

•    Publishing a new file using Major revision will now properly set the document version to 1.0.

•    Publish dialog now properly remembers the Show Real Name setting from previous publish.

•    File preview panel now displays author’s real name if that option was set during publishing.

•    The Import module will now allow importing an override Assets.txt file.

•    Undoing a terrain object modification will now also undo associated terrain changes.

•    Editor will display document text from another locale if no text for the active locale exists.

•    Copying points with custom models will display the model properly on the pasted point.

•    It is no longer possible to have multiple default variants in the Game Variants dialog.

•    Removed icon support for attribute and variant definitions, as does not display these.

•    Fixed issues with invalid map bounds when creating 32×32 maps.

•    Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.

•    Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.

•    Fixed an issue that would cause a crash if multiple unit forms had too many abilities.

•    Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.

•    Fixed an issue with the Unit Manipulates Item trigger.

•    Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.

•    Fixed preview panel display in Terrain Editor palettes.

•    Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.

•    Fixed initial display of variables in the Trigger Debugging Window.

•    Fixed generated script for built-in attribute values, which caused them to not be accessed properly.

•    Fixed action list when modifying a Custom Script action without sub-views enabled.

•    Fixed loading map dependency data.

•    Fixed an issue where loading complex bank files would cause the client to disconnect from

•    Technical Issues

•    Fixed an issue where unplugging headphones could cause the game to freeze.

•    Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.

September 20, 2010 Posted by | Normal Stuffs | , , | Comments Off on Starcraft 1.1.0 Patch Notes – Did they fix the azn imbalance yet though?

Starcraft 2 – A Month Later

So by now errrrbody has played Starcraft 2. It’s a fantastic game with totally unexpected depth of game play for a RTS. Online multiplayer is a tad bit, Asian? Or, lesson’s in getting beat down by 12 year olds? My 1-10 record speaks volume’s to my sick RTS skills. But that is not my biggest observation. It’s that now, a month later, everyone I know is back to playing World of Warcraft.  I expected some numbers to go back, I mean, it’s crack. You always go back. But, jesus christmas! Everybody I know is back to playing wow and a dude is getting a bit lonely playing against the computer. Was this some grand plan to get people back into WoW? Doubtful.

So tell me is your friend list (all 2 of them) full of people playing WoW? I’m feeling the itch so, does starcraft 2 make you want to play wow?

August 24, 2010 Posted by | Normal Stuffs | , , , , | Comments Off on Starcraft 2 – A Month Later

44th Podcast – The OMGWERBACKCAST

Yes SON. YES. We are back and skypeing it up! We months later, we gonna find you, we gonna find you, so you can run and tell that. HOMEBOY.  In our return we are hectic as ever talkin’ bout’ Starcraft 2 – Fable 2, Red Dead Redemption, and general bs. Listen to the Podcast!

August 10, 2010 Posted by | The Master Control Cast | , , | Comments Off on 44th Podcast – The OMGWERBACKCAST

A Top 3 moment in my gaming life so far JUST HAPPENED.

I just completed the protoss level “utter darkness” . I got all three achievements, on the normal setting of course.  I was able to play the most defensive game of my life. It’s as if this level was written for me. I must have had 100 turrets going at one time on top of a masssssssive fleet. I was rolling around the map like crazy on the three choke points. I did manage to get the 2 achievements, kill 250 extra zerg after the 1500, and kill 750 extra zerg after the 1500. I ended up with 2300 dead. zerg before I was overrun. My eyes are so damn dry from clicking like crazy. I really just cannot emote how amazing that was. Am I too lame to admit I got chills WHILE playing this level?

I got chills.

❤ blizzard.

Here is a screenshot of In Utter Darkness

August 1, 2010 Posted by | Normal Stuffs | , , | Comments Off on A Top 3 moment in my gaming life so far JUST HAPPENED.

Starcraft 2 First Impressions

*Gazes off into the distance* Oh Starcraft….you have eaten me up like the plant from Little Shop of Horrors did just about…everything?

Your sweet, current, graphics. Your movie cutscenes that arent horridly gamerfied. Hell, I don’t even know what that means but it sounded appropriate. Maybe it’s the sludge of sugar I just downed in my iced coffee talking. For the past 3 days Starcraft has been a trending topic on twitter. This is Scary Justin Bieber zone. See: Very Serious. And, for the past 2 nights I’ve played heavy amounts of Starcraft. Starcraft is taking over the world and mine. See: this is awesome.

Atomic Zombie and I first started out playing 2 player vs the computer. In our first game I had to shake off the rust of not playing since beta and Mr Zombie, the rust of the past 10 years. Maybe our problem was choosing Terran out of the gate. Though I’ve always had luck as Terran the Giant bomb guys say that playing Terran is playing “Training Wheels Starcraft” Anyhow…We got beat DOWN. The second game we played was much better. We played this time as Protoss and I was able to get up a managable economy while building a stellar defense. My focus was more on just enough ground units for defense while I build up air superiority with Void Rays, a mother ship, and a handful of Carriers for heavy support. Atomic Zombie in the meantime played a wonderful defensive card moving in his forces behind the 2 ai teams as they ran up my ramp of death where I had built 6 turrets there.  It was destruction like only two bro’s can do based on years of gaming together experience.

It was then I counter attacked and found the zerg base to be mostly undefended. I layed waste to the first computer team. The second team didn’t fare much better but had >3< bases. How they didn’t completely overrun us is beyond me but they didn’t. Oh well..that’s AI for you.

Last night I dived headfirst into the Campaign and I must admit I’m loving every  moment of it.  The game starts off  a little normal  but that first BLAM in your face with a nuclear missle strike was when I was able to do upgrades. Yes, I’m that boring. The first one available to me out of the two researches were Zerg. The other being Protoss.  I choose to have the bunkers with GIANT FUCKING GUNS ON TOP also known as Shrike Turrets.   I cannot describe the chills I had when reading that.  Yes, I turtle. So.fucking.what.  You got a problem? Just try to invade this base SON.  Now, I really don’t remember the campaign mode from SC1 – it’s been since freshman year of college since I ran through it so, I don’t know if there were upgrades like this in place.  It’s pretty badass and unstoppable vs normal AI.  I’m also enjoying the ability, though less so, to upgrade units. I find them to be of less use than just outright buying Merc’s who kick so much fucking ass it’s not even funny. They’re bought in the campaign mode by visiting Graven Hill in the cantina. They’re like merc units from Warcraft 3. They mirror almost every ground unit you gain too.  The list of Merc Units in Starcraft 2 are, in case you were wondering, are War Pigs, Devil Dogs, hammer Securities, Spartan Company, Siege breaks, Hel’s Angels and Dusk Wings.  I found the Spartan company to be of great use as during the campaign I built up a bunch of Goliath’s. I know Atomic Zombie is currently exploding as he reads this because building Robots and taking over a world is his RL fantasy.

I’ll end this long post because I need to save something for our FIRST VIDEO REVIEW O-M-G, but, I’m loving the achievement system.  I’m finding myself wanting to explore the maps  and throttle my victory rushes to make sure I get my achievements. While it’s being an achievement whore that is totally lame, I find that it really exposes the entire gameplay available. Just like how Fallout 3 encouraged you to play THE ENTIRE GAME. It’s not really tossed in for the sake of being tossed in. There are those things available (such as watch 10 TV reports). Blizzard come here, seriously,  you guys just constantly produce High Quality games and I love you for this.

July 29, 2010 Posted by | Normal Stuffs | , , , , , , , , , , , | 1 Comment

The hardest decision in a gamers life

To buy or not to buy the StarCraft 2 Collectors edition.99$ is A LOT of money. Seriously? 99$? That’s like a WHOLE WEEKS PAY SNORT.
Truly one of the hardest decisions i’m ever going to make. Right next to “having kids”

p.s fuck you for making this hard blizzard.

July 22, 2010 Posted by | Normal Stuffs | , | Comments Off on The hardest decision in a gamers life

Starcraft 2 Beta Experience – Or how I learned to be beaten by 12 Year olds

Last Night was fun, not only was I crapped on by my errrrday hell, I was given the wonderful fun of getting my butt handed to me in the Starcraft 2 beta by 12 year olds name PWNZORSRUS and LAWLURMOMISMYWIFEY.

The first thing you notice is that the graphics look really really good. Blizzard continued with their whole cartoony look with over sized shoulders (we will get bored of this blizzard..just not right now).  However things have edges! and Vibrant Color! And Details, OH MY! The game play is still there, if you play an rts this is no different. The thing is there is a counter to everything in a 1:1 scenario. Problem is…

The other people, because the beta is only multiplayer. And fuck those mmo-wow-kid types. The ones WHO HAVE TO BEAT YOU IN EVERYTHING AND MUST GO FASTER FASTER FASTER MOAR MONSTER DRINKS. I play and do my thing, quickly, but not that quickly. So I lost. A lot.
I’ll be excited for the single player game, and campaign modes. That will be fun. but multiplayer. Nah. Not my cup of team brother.

Starcraft 2 will be released on July 27, 2010

May 26, 2010 Posted by | Normal Stuffs | , , , , , | 6 Comments

Starcraft 2 Collectors edition (or how I learned to make an investment on ebay)

If you end up buying the StarCraft 2 collectors edition you’ll be in line for a In Game Pet for …World of Warcraft. Okkkkkaaaay. Gee. Thanks. How about for SC instead? How About you let me axe you a question with THOR MY IN GAME PET?

Overall I wont say the collectors edition brings you anything of value other than the hope that you can sell it 5-10 years later on ebay. I kind of wish I did this with Burning Crusade or Even with Wrath of the Lich King. Go on say it. You know you want to.
I’ll say it.


The Uninspiring details are below. (mother fer said COMIC BOOK).

p.s In other news. No release date.  My guess is before Cataclysm. Hell this might be the winter of Blizzard. Irony for free.

Blizzard Entertainment, Inc. announced today that its highly anticipated real-time strategy game, StarCraft® II: Wings of Liberty™, will be available both in a standard edition and in a limited-release Collector’s Edition packed with exclusive bonus materials. Players who purchase either edition will be able to play online for no additional fee through the new version of®, the premier online gaming destination for Blizzard Entertainment gamers.

StarCraft II: Wings of Liberty will be available on DVD-ROM for Windows® XP/Windows Vista®/Windows® 7 and Macintosh®. The standard edition will sell for a suggested retail price of $59.99 and will also be available shortly after release as a download through the online Blizzard Store. The special Collector’s Edition package, which is priced at $99.99 and will only be available at retail stores, will include the following bonus items in addition to the game disc:

  • The Art of StarCraft II: Wings of Liberty, a 176-page book featuring artwork from the game
  • An exclusive 2GB USB flash drive replica of Jim Raynor’s dog tag, which comes preloaded with the original StarCraft and the StarCraft: Brood War® expansion set
  • A behind-the-scenes DVD containing over an hour of developer interviews, cinematics with director’s commentary, and more
  • The official StarCraft II: Wings of Liberty soundtrack CD, containing 14 epic tracks from the game along with exclusive bonus tracks
  • StarCraft comic book issue #0, a prequel to the comic series
  • A World of Warcraft® mini Thor in-game pet that can be applied to all World of Warcraft characters on a single account
  • Exclusive downloadable content, including special portraits for your profile, decals to customize your units in-game, and a visually unique version of the terran Thor unit

April 8, 2010 Posted by | Normal Stuffs | , , , , , | 1 Comment

StarCraft 2 Old Rivals Trailer

Oh What the hell. This is amazing. Really. Blizzard is insanely good with their trailers. And this one for Starcraft 2 is NO DIFFERENT. Just watch this trailer and die slowly in your seat like me.

August 19, 2009 Posted by | Normal Stuffs | , , | 1 Comment

Starcraft 2 Game Play Protoss vs Zerg

Blizzard has released another video containing gameplay, a match rather, where the Protoss are playing against the zerg. That nulifier looks sick for the protoss. The scope of this game looks amazing. I’m way excited.

June 23, 2009 Posted by | Normal Stuffs | , , , , , | Comments Off on Starcraft 2 Game Play Protoss vs Zerg

Starcraft 2 Beta

From Blizzard.

The StarCraft II beta-test period is coming in the months ahead! If you’d like a chance to participate, now’s the time to let us know. Simply go to the “Beta Profile Settings” page in account management to go through the new beta opt-in process and upload a snapshot of your system specs. During this process, you’ll also have the opportunity to opt in to future betas for other Blizzard Entertainment games. Please note that even if you’ve opted in to our betas previously, you’ll need to complete this new process and upload your current system specs to have a chance to be invited.

For more information, see the FAQ — or create a account to opt in now. If you have an unused beta code from BlizzCon 2008 or WWI 2008, visit this site to enter your code.

May 6, 2009 Posted by | Normal Stuffs | , , , | 1 Comment

Blizzcon 09′

From the press release:
“BlizzCon Tickets On Sale May 16
Tickets to this year’s BlizzCon gaming convention, being held on August 21 and 22 in Anaheim, California, will go on sale worldwide on Saturday, May 16 for $125 each, with a second block of tickets going on sale Saturday, May 30. For those unable to attend, DIRECTV will once again be televising BlizzCon in high definition as a Pay Per View event, featuring coverage from the show floor, exclusive interviews, demos, and more. In addition, for the first time, players around the world will be able to watch the DIRECTV BlizzCon event as a Pay Per View Internet stream. Check out the press release for further details, and head over to on May 16 or May 30 to buy your tickets. ”

Click here for the full press release

May 6, 2009 Posted by | Normal Stuffs | , , , , , | Comments Off on Blizzcon 09′