I know two guys who won’t be buying this. Are you? This thing looks utterly silly. The promo – does not. Richie and I have discussed this subject quite a few times on the podcast, but our opinion still stands. It’s more peripheral’s and totally unnecessary for two lazy cats like us. Meow. There are benefits and also downsides to this though so let me say this – lets hope its not just the Wii 2.0
The Movie – So I finally got around to checkin out Toy Story 3 over the weekend and wow. Pixar can simply do no wrong in my eyes, I love all their movies, they just know how to hit the right notes with me. And with their last few flix, they hit some serious emotional notes as well. They tell a hell of a story…the adventure is as big as ever, not a retread, new characters are interesting, the CG is awesome. And there’s a moment, no spoilers, where they made me accept a scenario I never would of thought to in another kids movie. It’s powerful stuff. I checked it out in 3D, which looked cool and all that good stuff, but you’re not missing anything if you don’t. It’s non essential, and good for Pixar for not going gimmicky. There’s no exaggerated coming out the screen stuff, just nice subtle in screen depth. I still wanna see it on an IMAX screen though :-p
The Game – Warning….I may not be fair to it. In total, I might’ve spent 90mins with it….and that’s all I care to do. But Rich, whaddya mean? Didn’t you know most movie tie-in games suck? True…but the various podcasts and such that I listen to made a big deal about it. It’s not horrible, but I don’t think it’s that special either. After seeing the movie, I had the hankering to revisit that world in game form, so I said why not and fired up the 360 version. Graphically, it’s gorgeous, bout as close as current consoles can probably get to looking like the movies. The 1st level is a pretty neat imaginative scenario taken out of the movie. The 2nd level is a bit that leads up to a scene in the movie. The 3rd level is basically Buzz’s video game from the movies. And that’s where I stopped….back to that in a minute. There’s an open world mode, where you’re doing little missions and constantly unlocking stuff to decorate the area. In concept, it’s really good stuff. My issue is the actual gameplay. I know it’s made for the youngins and all that, but dang, some serious tweaking needed to be made. It’s all responsive, no problems there. It just doesn’t feel fun to play. The worst thing I probably went through is the whole jumping platforms bizness. Some parts I just kept dying and it got frustrating. It wasn’t just that, the feel was just ‘off’, I dunno. Maybe I’ll give it another chance, I really wanna like it. It’s ambitious and I wanna see what else it has to offer.
Now the one game I have to give a chance to, is that Lego Harry Potter game. My partner in crime absolutely loves it, critics call it the best Lego game. I’ve also heard that if you never got into those games, like myself, this is the one to try. I’m a total geek for the Potter movies so I just might 😉
Oh man, someone totally just PLAYED Zelda on wikipedia. Like man…..Soooooooooooooo hardcore. This is from the Skyward Sword entry…
“The exaggerated character designs will point the player to the enemies’ attacks and weaknesses, which is one of the reasons the realistic graphics from Twilight Princess were dropped”.
I was only gonna throw up an impressions of this. But at 30+ stars in, I think I’ve spent enough time on it to decide if it’s worth owning and therefore giving it a score. Heck, I’ve never finished Galaxy 1, but once I got my initial cluster of stars, I slowed down and only play once in a blue. I’m only at 51 stars in pt.1 and still love it as much as the day I picked it up. Galaxy deuce gets a 9/10 from me.
The Good – Everything you loved about Galaxy 1, is back and in most cases, better. This is 3D Mario platforming at it’s finest. Take the best parts of Mario 64, Sunshine, Galaxy 1…..and just take it a notch up. Seriously, there is so much to do in this game, it feels fresh every time I pick it up. Tons of power ups, tons of level themes, etc etc, brought together in such a cohesive way that numerous times I sat there and said, that is just awesome game design. Most of the time the control is as tight as can be, where I got kinda annoyed at the Wiimote control in the 1st game(only sometimes), they do a lot here that makes sense and it’s almost second nature while I’m playing.
Graphics….damn, why can’t every Wii game look like this, there’s something about colorful graphics with smart art direction that is so pleasing to the eye. Silky smooth framerate, new renditions of classic tunes, it’s all good here. Levels are huge, with smart checkpoints strewn about. Even some side scrolling style stuff, it just plays beautifully. Maybe alcohol’s affecting my memory, but I don’t remember the 1st game doing that. Yoshi! They also do the ol skool level map, which works and I like, I wasn’t a fan of the 1st game’s hub where you had to seek out where to go next…when you don’t play it for months on end, that gets annoying to have to search for the next level after coming back to it. Auto saves when you finish a level. Basically, if you have a Wii, then you should have this game too.
The Bad – Okay…we’ve said it before and we’ll continue to say it….water levels. So far, there hasn’t been alot of stuff where I had to go deep, and they’re not the worst levels ever or anything. But C’mon Son! You change the way I do things that feels like a step backwards for a brief moment, takes me out of the moment. It’s rare, but sometimes, say on the big tree slide(you’ll know when you get there), my last second jumps won’t register, which is mad frustrating. The fireflower power up, why’s it timed?? The jalapeno power up for Yoshi, makes him run fast….sorry, but an out of control Yoshi has never been fun.
The Ugly – Another thing we’ve said before and we’ll continue with…..this game is gorgeous, but good gawd….if the jaggies were cleaned up and shown in HD? Would be glorious. Seriously, to quote the guy on this week’s Giant Bombcast, even with the same assets. The graphics would just jump off the screen.
In case you cats didn’t know, the Playstation Move was announced a couple weeks back at this year’s GDC. Move being the PS3’s definitive motion control solution. The Wii made sure that stuff was here to stay….my stance, hey, it’s cool for “some” games. It’s not the be all-end all of games, and at the end of the day, I just wanna kick back with a controller in my hand.
What I think makes the Move cool is it’s 1:1 accuracy. The combo of the controller(s) and the Playstation Eye camera tracking where it is in 3D space, opens up all kinds of cool potential. Of course it’s all about the games. If Sony doesn’t come up with a must-have game or two after this is released, then fuhgeddaboudit.
Anyways, the real point to this post, is the latest Kevin Butler Playstation spot. Sony’s latest PS3 ad campaign with this guy is just friggin hilarious. Spot the Wii and Natal potshots 🙂
Finally, a new hat in the music game genre. Results are generally good, if not difficult, but hey….I couldn’t play Guitar Hero at first either, now I can do consistent 5’s on hard mode. Anyways, some thoughts on whether or not this fulfills my childhood fantasy of being a DJ :-p It’s available on the Xbox360, PS3, PS2 and the Wii. This gets an 8/10 from me.
The Good – DJ music game that comes with a turntable controller. If you’re familiar with Guitar Hero/Rock Band, some things will be a bit familiar. Such as a flowing note chart in which you have to hit the right button to the music to succeed, hoping to get 5 stars by the end of the song. What’s new here, well all of the music are mashups, a combination of 2 tracks premixed and tweaked for a club sound. Not my favorite, but it works and sounds really well in this case. The music spans all types of genres, from hip-hop to dance to rock to pop, there’s bound to be something for everyone. There’s 3 buttons on the turntable, hit the right one to the tune, sometimes you gotta scratch, and on harder modes, crossfade between tracks. There’s the starpower equivalent, Euphoria, which of course doubles your points for a limited amount of time, and other features that keep you motivated during play. Once you get the hang of things you get the cool sensation of rockin the party and it’s a ton of fun. There’s a ton of mixes, a bunch of unlockables and just an all around fun atmosphere.
The Bad – This just feels like it’ll be harder than GH/RB for some people. Not all the tracks are winners, it would’ve been nice if all the songs were accessible instead of having to unlock them. Getting the hang of crossfading is reeeaaallly tough, luckily I’m not dealing with that yet since I’m stickin with easy mode at the moment. The turntable and crossfader portion are physically a little too close for me, I’m a big dude, adjustable width should’ve been part of the controller design. Find something to lay the controller on, keeping it in your lap can be pretty uncomfortable. I was hoping for a freestyle scratching mode, but nope, deal with the songs included. There’s some lost potential there.
The Ugly – Some of the characters, they’re similar to the Guitar Hero look….we’ve said on the podcast, we like the look of the Rock Band folk a lot more.
Anybody familiar with us knows that I’m a Silent Hill geek of epic proportions. Looking forward to this Wii “re imagining” for so long….pains me…for I just did not love this game. It’s out on Wii now, and soon will be on the PS2 and PSP. My rating, a disheartening 6/10.
The Good – I would’ve given this game a number score lower, but it’s twist ending I felt, was really cool. Okay, first off, the graphics, look really nice for a Wii game. I’m simply not used to high quality textures on wii, but here, things are nicely detailed and still look good close up. Audio is generally pretty sharp and of high quality as well.
There’s a psychological aspect to the game which is new and interesting. Depending on answers you give to questions posed to you, and actions you take, will reshape parts of the game and the looks of some characters. A staple of Silent Hill, when things turn into the “Otherworld”, which was usually a hellish version of where you were before, is now about being cold and encased with ice. The effect happens in realtime and looks impressive.
Lots of wii specific controls might get the wii diehard giddy with excitement(notice I said ‘might’). You carry a flashlight through the whole game, and yup, you guessed it, the wiimote acts as said flashlight. There’s a pretty creative cellphone mechanic that compliments the wiimote nicely as well, phone calls and sounds come through the wiimote speaker adding to the atmosphere. Opening locks, turning things, etc, etc are all done with wii motions in the ways you’d expect them to work. More interesting immersion. Overall, there are a lot of interesting ideas in this game.
Anybody notice I keep saying “interesting”? Hmmmm…
The Bad – The Silent Hill fanboy in me is getting ready to unload in 3…2…1……man, why the hell did they even bother calling this game “Silent Hill”?!? It’s supposed to be a remake/re imagining or whatever and about the only thing that carries over are character names and the most basic premise of the 1st game. SH is all about being scary and giving you a constant feeling of dread, which is almost totally missing in this game, save for maybe 30-40mins(out of maybe 6hrs of play) total that was actually creepy. Good god, could a game be more mundane?
SH always had cool puzzles here and there, here’s what amounts to your average puzzle here…say you’re looking for a key. Oh look, 3 cans sitting over here, shake each one up with the wiimote…*gasp* one jingles, turn it upside down and the key falls out, yay me. Exploration was always a staple, fear of what may be around the corner, music and sounds adding to the fear. Not in this game, it’s quiet…safe, not too much in the way of creepy sounds. Enemies are 100% eliminated in favor of the “Nightmare” sequences.
Now SH isn’t exactly known for good battling mechanics, they were just enough to get you by, and the ‘hey, you can die’ factor adds to the scaryness of it all. So it wasn’t the worst idea that combat is totally thrown out in this game. But with these “nightmare” sequences, which was scary the 1st time I tried it, then the 2nd time after I died….it quickly became one of the most annoying, trying and just plain badly executed functions of a game. Ok, the world changes, monsters come, your only defense is to run…..through a series of doors….which happens to be a maze….and is incredibly easy to continue running in circles….monsters grab you, you have to shake the wiimote in the direction their holding on to shake them off, which doesn’t work right a good third of the time….say you wanna follow the X that’s on the map on your cellphone, which the character pulls up and puts away reaaaallllyy slowly, giving monsters plenty of time to grab you again. Ok, sometimes you find a flare that keeps the monsters at bay, you can’t hold the flare and check your map at the same time. Sometimes there’s things you can knock over to slow monsters down, problem is, they slow YOU down more than anything. There’s probably half a dozen or so of these sequences throughout the game, they’re all pretty much the same….and for the most part, if you couldn’t tell by my enthusiasm, THEY BREAK THE GAME.
The storyline, while interesting, doesn’t hold a candle to the original or any other one after….it’s simplified beyond belief. Once you’re done and over the cool twist ending, you realize the supernatural aspect of everything is pretty much non existant. It kills me how unSilent Hill this game is. It’s a shame too, because there’s alot of good ideas at play here, just whatever happens to be bad….is REALLY bad.
The Ugly – The b**chin that went on in my room as I died like 10x on the 2nd nightmare sequence….you eventually get the hang of it, but they still suck.
It’s the end of the year people. All the big titles that were gonna be released for 09′ have come out. It’s that awesome time of year where hopefully we get some extra time to spend with our family and friends, but also enjoy some quality gaming time.
Man, it’s been a heck of a year for gaming. For me personally as well, I mean, I got to feel the sting of a PS3 and an Xbox360 dying on me, which really sucks cuz I show so much care for my systems. But I kept on truckin and was able to play most of the awesome stuff I wanted to this year. There’s still a bunch of titles that I haven’t played or barely spent time with, though I’d like to. This list is the stuff I got to play through or spent enough time with to know they’re my favorites this year. You can say it’s in order, the best being no. 1 of course. All these are great and deserve some kind of attention when you guys get the chance.
-Probably the best cinematic adventure I’ve ever played, so many memorable moments.
-A comic book super hero game that kept me engrossed from beginning to end. I even wanna play it again!
-Incredibly exciting, like being in an awesome summer action blockbuster, without the corny stuff in between!
-Part one was an awesome skeleton to a great title to come. They actually built an interesting game and world that I love getting lost in.
-It’s Halo, man we love Halo around here. The fun and shooting strategy this invokes just doesn’t get old.
-A 15$ downloadable game that kept me sucked in and having fun a lot longer than a lot of 60$ games.
-Intense….makes me feel like I’m in a real war.
-It’s side scrolling Mario! ’nuff said!
-It’s the same awesome God of War games from the PS2 cleaned up for HiDef. The PS2 versions were like old DVD picture quality, this is remastered Blu-Ray baby!
-The classic 3D platforming series still holds it’s own….and looks damn good doing it.
MAN. THIRTY TWO podcasts in. That’s just buck wild yo. Rich and I get together to talk our latest video game names. Rich has been Enjoying Modern Warfare 2, Ballad of Gay Tony, a dude in Kmart LOL RICH SHOPS AT KMART fronting on him, and some ..Tropico? Bam. I’ve been hitting up Borderlands, Brutal Legend and yet more complaining about EA Sports games. We also talk some news and 2012. Yawn. Check out the 32ndpocast
So, one of the >3< announced Beatles albums has been released. And by far and away my least liked album so you see me in the corner not giving a damn ok? That’s enough of the hate against this game , It was released on October 20th and the entire album is available to the fresh tune of 16.98 (what is this 1998 cd prices?). At least the next two albums are going to be pretty nice, we get “Sgt Peppers” and “Rubber Soul”. No release date has been announced on those games but I’ll bet money it occurs before December 25
Rich and I talked about this on our podcast but it appears the other Beatles albums are t at best to become available for DLC. Here’s something I stole from wikipedia. “While there is potential for the entire Beatles catalogue to be made available, such a scenario would be “stretching it a bit”, according to John Drake of Harmonix. Drake identified the costly development process as a potentially prohibitive factor: “Every time we do one song, it’s not like Rock Band where we wait for the masters to come in and just author them… its like, send people to Abbey Road, use the original tape, separate them out… it costs thousands of dollars.” Drake asserted that Harmonix would take sales of the currently announced albums into consideration before continuing development of downloadable content.”
Are you kidding me? I thought the albums were digitally remastered when Star Wars was raped and torn apart to the ugly beast it is now? Oh well.
A couple podcasts ago, I mentioned trying out Dead Space Extraction on the Wii all for about 10 minutes. Now we know it’s a prequel, but since I never had the time to play through the original game that came out a year ago, I figured October is as good of a month as any to have the bejeezus scared out of me. This game delivers, released for the Xbox 360, PS3, and the PC….Raw scale sez, 9/10.
The Good – A well told story in the sci-fi/horror realm. You play as an engineer(Issac) that’s part of a team called in to see what happened on this huge mining ship that’s found an alien artifact known as the marker. This huge rock has telepathic tendencies, making people hallucinate and feel to the point of having a group make a religion worshiping the thing. When you get to the mining ship, pretty much no one is alive and it’s very obvious by the blood and gore left behind that it wasn’t a regular party that went down. It’s a survival horror game that gets both terms right. What’s here is 3rd person shooting action with extremely tight controls, awesome graphics(lighting especially), and endless jump scares that keep you on edge cuz you never know when an enemy is gonna pop out. The enemies(Necromorphs) themselves are interesting in that they are a product of a disease from the marker(as well as small creatures), basically everyone started killing each other then morphing into freaks of nature that reanimates left over dead bodies into more necromorphs.
There’s a refreshing take on how you kill them, you can’t just fill them with as much ammo as possible or just go for the head shot(they’ll keep reviving or just coming at you), the trick is dismembering their limbs, this kills them and makes sure they don’t come back, and of course the only way you’re gonna survive. You get a couple cool abilities to aid you in battle, stasis which makes thing slo-mo(great for when enemies are running at you), and kinesis which lets you pull in objects then shoot them if you please. As usual with games like these that are good, there’s a useful upgrade system in place, you’ll definitely wanna search out the joint making sure you have all the ammo you can find, and money too so you can upgrade your weapons to keep up with the rising threat. The heads up display is really cool and unique, acting as a hologram in front of your character. The audio especially deserves mention, not only does the music keep things tense, but the sound effects as well as environmental sounds are incredibly produced, and on a good surround system, wow, the sound design rivals big hollywood movies. The campaign is full and definitely not short.
The Bad – Something you won’t hear me complain about too much, but it’s a little too long.The game took me just over 12hrs. to complete, but I think it could’ve been shaved down to maybe 8 or 9hrs. Sometimes your objectives can be a little repetitive, plus I’m the guy that likes to explore in these sorts of games, so I’m making the game long enough myself, but if you don’t explore you miss out on all the goodies. Why buy ammo when there’s plenty strewn about?
The Ugly – Seriously, the amount of times this game made me jump and bug out. Play with the lights off and the surround turned up, this game will turn you into a punk 🙂
Looks like it peeps. The blogs like Kotaku are getting the same kinds of rumors and circular scans they got right before the recent PS3 and 360 price drops. It seems like it’s gonna be happening by the end of September, the same setup(Nintendo Wii with Wii Sports) will be dropping 50 bux, which puts it at a cool $199.99. Exciting? Well, keeping my douchebag quotient to a minimum, I CAN get an xbox360 arcade for the same price….just sayin…
I got my copy on release date 7-26-09 (which includes a Wii Motion Plus), and man, people must be expecting this bad boy to SELL. I thought I would have a hard time finding it like most Nintendo products on release day, but stepping in to Target, it was obvious, this game is probably everywhere. Why? I didn’t have to go to the gaming section, a huge stack was sitting at the front of the checkout isles, you know, the impulse product spots….that’s just insane to me. But it must’ve worked cuz in the 5 min I stood around the stack, I saw no less than 3 people just picking it up for the heck of it, like “ooh look, it’s that new Wii Sports!”.
The Good – There’s 12 activities to choose from, swordplay, wakeboarding, frisbee, archery, baseketball, table tennis, golf, bowling, power cruising, canoeing, cycling, and air sports. The Wii Motion Plus works, and well, pretty much 1:1 movement is impressive. Swordplay will bring the kid out of you as every swipe, twist and turn is registered, cool stuff. Archery is pretty addictive, as is frisbee throwing. Graphics are simple, but pleasant, colorful and with a smooth framerate. The overall package is a ton of fun and shouldn’t be missed if you enjoyed the original Wii Sports.
The Bad – Sports like bowling and golf are carried over from the 1st game, not bad to me, but I feel if you’re gonna do that, carry them all over so I don’t have to pop in the old disc if I wanna play, say, baseball. Basketball is interesting, but the shooting was kinda spotty for me, not registering the movement about 40% of the time. I was never a big fan of the 1st golf, and this one won’t win me over either, especially when it keeps registering my swings with a curve when I’m trying to be as straight as possible, very frustrating. Only comes with 1 Wii Motion Plus, it should’ve been at least 2.
The Ugly – Finally getting the Wii motion technology we were promised from the start. Also, the price of a single Wii Motion Plus, is like 20bux, it really should be like 5 so everybody with a Wiimote can get it
The long awaited now-gen iteration of a Ghostbusters game finally dropped in June 2009. Released for just about everything under the sun including the Xbox360, PS3, PC and Wii. What we have here is a 3rd person shooter style action game, except you use proton packs instead of guns. I played through the 360 version.
The Good – Really captures the Ghostbusters movies’ feel. The characters represented are all voiced by the original actors, except for Vigo. Tons of fan service, from the music, to Slimer, even having Vigo’s painting at HQ. Graphics are very solid, proton packs, traps, etc, are all detailed as closely to their movie counterparts as much as possible. The first time you wrangle with a ghost and trap him, you really get a feel for being a Ghostbuster. Storyline is canon, which takes place 2yrs after the sequel. Levels are huge and imaginative taking you places you’ve never seen in the movies. Proton packs eventually update to having 4 different modes to fight ghosts, and are upgradable to help keep things fresh. I found some moments to be genuinely creepy in a survival horror kind of way, which was nice.
The Bad – Playing this on the medium/default difficulty level yields a tedious result. No joke, I couldn’t take the game for more than 20mins at a time, restarted it in the easy setting, it became 10x more fun. Old and bad game design at times, example, if I die after a checkpoint, then choose to restart at said checkpoint….I have to wait for what seems to be the WHOLE level reloading, I assume that cuz it takes like 50 seconds. Fellow AI can be pretty dumb, walking into walls, shooting you by mistake, etc. Not much variety in taking down enemies. PKE scanning system can be very clunky.
The Ugly – Seriously, having to restart the game on easy to enjoy it….this game should’ve been a Ghostbusters fan’s dream, but too many flaws keep it in the 75% rating category.
Words cannot convey the disappointment I had while playing this game. If you played the demo, forget that you did. It’s nothing like the regular game. While playing it, it felt like some kind of prototype for the next game announcement. “See what we did, and NOW DA DA DUH DA! We’ve made it better.” If you do any amount of research you’ll see virtually every review saying the same thing but we’re not ones to take serious writers reviews too serious. So here’s my serious review. That you too cannot take seriously. Bewm.
Good: The story. I think I’d be equally as happy just watching the cutscene’s than actually playing the game. Ouch. Man. I felt that burn and I’m writing this. The ability to put you in a jedi’s shoes are there so at times you’ll really enjoy blasting people with force powers. It’s there not for all the levels but there are moments. And those moments are wonderful. You’ve got a force push that is pretty killer and force throw. You’ll most likely use these all the time. The game is deceptive in that it drops you in as vadar, and you totally destroy wookies. You can level up in game and further boost your powers as well. So in a sense it’s rpg.
Bad: That was probably the hardest good I’ve ever had to write. Because of so many “buts” that I can put in. The leveling up is cool but you max out everything just through the process of leveling up. So why level up at all? The mobs leveling up too? Yeah. They do but not like obvilion, they’re just always equally as powerful as a jedi. The boss fights are easily the worst elements of game-play. You are force to do button sequences, and if you play like i do, in a cave, in the dark, drunk and one eyed open you’ll find it hard to execute these. If you do happen to execute a few in a row, then you’ll find another set of button mashing sequences. So, if you miss these the process starts over completely and frustration enters the room.
Ugly: For all the talk of a destructible world, it’s just not there. You see clearly the pieces you can pick up. Sure boxes and stormtrooper picking up is cool, and throwing them in the same manner (and not killing them to boot) for the 200th time gets boring VERY FAST. Fighting a rancor, 10 times, not fun. 5 times? ok. Putting out content for the WII, and not for the ps3 and xbox 360 THEN selling it. Not cool.
Ahh Nintendo you and your LOVE of peripheral’s. I’m going to remain skeptical until I hear otherwise. Considering the laser pointer quality of the Wiimote I guess anything can be a upgrade but still. 40$ for me and no new game? Sure it’s the same price as another controller BUT, I already have a controller. Anyways, it’s out today June 8th.
We talk about all things E3, New Mario Bro’s, Mario Galaxy 2, God of War 3, Project Natal, The ask a rich section comes back, New Releases, Spore, and much more, join us for the 15th Podcast!
I told a friend right before E3 started that Nintendo might show off some new Wii colors to keep things fresh, my reasoning, while it’s still the number 1 selling console, it’s not ‘OMG I can’t find it in stores’ level anymore. We knew there was more than 1 color before the Wii launched, it was only a matter of time. I was slightly right, on August 1st they’ll be releasing a black Wii in Japan, with peripherals to match(nunchuck, classic controller pro). In addition they will also be getting a red DSi July 11th, no word yet on when these bad boys will hit the states or elsewhere.
*-This just a play on our usually weekly game review posts, Jamie and I are quite serious about our games, but we can also be goofs too. This is all in good fun and is only semi-serious on my opinions on things :-p
The Good – OMG, full body motion detection camera from Microsoft! Puts you in the game, Matrix here I come! I can’t wait to hang with Milo. Splinter Cell Conviction exclusive to 360, sweet. Metal Gear Solid series comes to the xbox platform once again. PSP Go! looks cool. God of War III, whoohoo! DJ Hero, my dreams finally come true in console form. Team Ico brings me “The Last Guardian”, yeah baby! New Super Mario Bros. 4 Wii, Super Mario Galaxy 2, hello, the kid in me is taking over!
The Bad – Awesome looking PS3 exclusives God of War III and Heavy Rain don’t come out till next year? Man are you serious?!? More like PSP Go Home! Hey Microsoft, how bout an idea of when I can get this ‘Project Natal’, and how much? Nintendo, you make me wet my pants with the Super Mario Galaxy 2 trailer, and tell me I can’t get it till next year? Are you just begging me to sell my Wii?? Oh yeah, how bout 17 more Guitar Heros while we’re at it Activision? New Tony Hawk with a board? cuz I just want more peripheral junk in my house!
The Ugly – Project Natal will make me physically tired of using the 360 interface….Wii Vitality wants to check my heart rate, how bout this-beeeeeeeep….Oh yeah, nice Sony, way to show a lame lookin prototype to motion control, it’s like the Wiimote and Project Natal had a really lame baby.
Ok, so youtubes got a video up of the New Super Mario Brothers Wii Game. Straight from E3!